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General Tabletop Discussion
*Dungeons & Dragons
What about warlocks and sorcerers?
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<blockquote data-quote="MoonSong" data-source="post: 6172113" data-attributes="member: 6689464"><p>Probably from some point of view sorcerers are only "a wizard with a different casting system", but let me tell you that is simply not the case, they are a different archetype with a distinct story which enables a whole lot of characters that are impossible with the MU's story. Characters that could equally come from any place, poor, rich, idiotic, supergenius, slave, freemen, foundlings; instead of just a variation on "supergenius who went to wizard school/studied with master one". Characters for whom arcane power isn't an externality, but an exension of the self. Characters who can honestly doubt if their magic is a boon or a curse. This was never about casting mechanics, but about the character background and life experiences and how are they supported or impeded by the mechanics. -and let me tell you that mechanics designed for the learned spellcaster are not only bad at supporting it; they actively get in the way-, the 3e sorcerer is still a poor fit, but doesn't get in the way and has the basics, the 3.5 one gets better at it (and IMO its the one who gets the best balance between support and not getting in the way), the PF sorcerer and the 4e ones are even better at supporting this kind of character, their problem being they hardcoded too much, taking some of the flexibility away (just like the dragon sorcerer we saw last year on the test)</p><p></p><p>This isn't about mechanics, I played 2e bards and clerics who cast exactly the same way as mages, yet I have so far only played one mage and it was because I had no other choice at the time; and in 3.x I played clerics and healers (who don't get the benefit of spontaneously converting to cures), yet I have no interest on playing a wizard (unless shooting for being a very incompetent one). Because it is all about the archetype not the mechanics. </p><p></p><p>And that is the whole point, we've already had four "ok" but not great instances of the sorcerer <em>when the designers were trying</em>, what can we hope if the aren't even trying?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6172113, member: 6689464"] Probably from some point of view sorcerers are only "a wizard with a different casting system", but let me tell you that is simply not the case, they are a different archetype with a distinct story which enables a whole lot of characters that are impossible with the MU's story. Characters that could equally come from any place, poor, rich, idiotic, supergenius, slave, freemen, foundlings; instead of just a variation on "supergenius who went to wizard school/studied with master one". Characters for whom arcane power isn't an externality, but an exension of the self. Characters who can honestly doubt if their magic is a boon or a curse. This was never about casting mechanics, but about the character background and life experiences and how are they supported or impeded by the mechanics. -and let me tell you that mechanics designed for the learned spellcaster are not only bad at supporting it; they actively get in the way-, the 3e sorcerer is still a poor fit, but doesn't get in the way and has the basics, the 3.5 one gets better at it (and IMO its the one who gets the best balance between support and not getting in the way), the PF sorcerer and the 4e ones are even better at supporting this kind of character, their problem being they hardcoded too much, taking some of the flexibility away (just like the dragon sorcerer we saw last year on the test) This isn't about mechanics, I played 2e bards and clerics who cast exactly the same way as mages, yet I have so far only played one mage and it was because I had no other choice at the time; and in 3.x I played clerics and healers (who don't get the benefit of spontaneously converting to cures), yet I have no interest on playing a wizard (unless shooting for being a very incompetent one). Because it is all about the archetype not the mechanics. And that is the whole point, we've already had four "ok" but not great instances of the sorcerer [I]when the designers were trying[/I], what can we hope if the aren't even trying? [/QUOTE]
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