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General Tabletop Discussion
*Dungeons & Dragons
What about warlocks and sorcerers?
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<blockquote data-quote="Jester David" data-source="post: 6172128" data-attributes="member: 37579"><p>True, and that should be a reflection of the character's Background not their class. </p><p></p><p></p><p>That's up to world lore. I can imagine worlds were magic is both inborn and taught, ala Harry Potter where not everyone can learn magic. This should be independant of class and dependent on the campaign.</p><p></p><p></p><p>You don't need two mechanically identical classes whose only distinction is spellcasting stat and lore. We don't need both a rogue and a ninja, or a fighter and a cavalier, and we don't really need a sorcerer and a wizard. You can just have a mage as a mega class that works as a wizard, and warlock, and sorcerer, and artificer. With subclasses modifying the class to fit, just like you can have a fighter that's a fencer, two-weapon user, archer, or great weapon wielder.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6172128, member: 37579"] True, and that should be a reflection of the character's Background not their class. That's up to world lore. I can imagine worlds were magic is both inborn and taught, ala Harry Potter where not everyone can learn magic. This should be independant of class and dependent on the campaign. You don't need two mechanically identical classes whose only distinction is spellcasting stat and lore. We don't need both a rogue and a ninja, or a fighter and a cavalier, and we don't really need a sorcerer and a wizard. You can just have a mage as a mega class that works as a wizard, and warlock, and sorcerer, and artificer. With subclasses modifying the class to fit, just like you can have a fighter that's a fencer, two-weapon user, archer, or great weapon wielder. [/QUOTE]
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What about warlocks and sorcerers?
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