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What about when Ruining your Foes' Fun is your Fun?
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<blockquote data-quote="WhatGravitas" data-source="post: 3863518" data-attributes="member: 33132"><p>Agreed. Additionally, one big problem to the current "ruining fun"-spells is: They're all-or-nothing. Either they totally butcher you, or you emerge relatively unscathed. It diminishes the fun, because it's random.</p><p></p><p>Damage on the other hand, doesn't suffer from that problem - because it's an ablative resource, you can get behind the struggle, and it feels less "here - now you're toast". If they make save-or-suffer less <em>absolute</em> and throw in a secondary effect, it'll be more fun.</p><p></p><p>For example a new Dominate:</p><p>You take 2d6 nonlethal damage each turn and make a Will save - after two consecutively failed saves, you are dominated. If you succeed at three consecutive saves, the spell ends. If the target would become unconscious from the nonlethal damage, he comes dominated instead.</p><p></p><p>The controller is happy, because he helps the party through the nonlethal damage - his action has a definite effect, even if his big effect fails. The attacked has "more fun", because he has a chance to avoid the effect actively - he gets a grace period, where he can try to mash the controller, flee to the party cleric/wizard for help, try to commit suicide, or to get some helpful potion.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3863518, member: 33132"] Agreed. Additionally, one big problem to the current "ruining fun"-spells is: They're all-or-nothing. Either they totally butcher you, or you emerge relatively unscathed. It diminishes the fun, because it's random. Damage on the other hand, doesn't suffer from that problem - because it's an ablative resource, you can get behind the struggle, and it feels less "here - now you're toast". If they make save-or-suffer less [i]absolute[/i] and throw in a secondary effect, it'll be more fun. For example a new Dominate: You take 2d6 nonlethal damage each turn and make a Will save - after two consecutively failed saves, you are dominated. If you succeed at three consecutive saves, the spell ends. If the target would become unconscious from the nonlethal damage, he comes dominated instead. The controller is happy, because he helps the party through the nonlethal damage - his action has a definite effect, even if his big effect fails. The attacked has "more fun", because he has a chance to avoid the effect actively - he gets a grace period, where he can try to mash the controller, flee to the party cleric/wizard for help, try to commit suicide, or to get some helpful potion. Cheers, LT. [/QUOTE]
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What about when Ruining your Foes' Fun is your Fun?
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