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What about when Ruining your Foes' Fun is your Fun?
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<blockquote data-quote="IceFractal" data-source="post: 3863737" data-attributes="member: 27704"><p>Actually, the alternate Drider is one of the things that started me thinking about this, although I know it's 3E and not necessarily a future indicator.</p><p></p><p>I hope it isn't anyway, because look at that poison - it's beyond weak, it's "one legged goblin commoner" weak. First off, you start by accumulating negative effects at a rate that would embarrass a 1st level spell. Then, after around 2-7 failed saves, you finally get to paralyze them. Or do you? You'd think that after failing 5 saves, the victim has already had their chance and would be paralyzed for a while - but no, they still get a save every round.</p><p></p><p></p><p>As for mind-control accumulating effect, that could work, as long as you get a consistent result once you accumulate enough. For instance, if someone already failed saves against several spells and accumulated enough "ego drain" to be charmed/dominated/whatever, they shouldn't <em>also</em> get periodic saves to escape - they already had their chance.</p><p></p><p>And I'm not crazy about effects like Dominate generating damage, although non-lethal damage makes sense to a degree. Especially not being tied to damage. To my mind, mental effects are what you pull out when you <em>don't</em> want to fight the monster normally. Massive giant with hundreds of hp? That's when you pull out the Enchantment stuff, and ignore those hp. For that matter, it'd be nice if non-casters had some "bypass hp" options as well, such as immobilizing or hamstringing moves.</p><p></p><p>I'm not holding my breath on that though, as there are hints that 4E is positioning HP as an "absolute defense", by tying things to the bloodied condition. Hope that's just a rumor, but it would fit with much of what they've said.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3863737, member: 27704"] Actually, the alternate Drider is one of the things that started me thinking about this, although I know it's 3E and not necessarily a future indicator. I hope it isn't anyway, because look at that poison - it's beyond weak, it's "one legged goblin commoner" weak. First off, you start by accumulating negative effects at a rate that would embarrass a 1st level spell. Then, after around 2-7 failed saves, you finally get to paralyze them. Or do you? You'd think that after failing 5 saves, the victim has already had their chance and would be paralyzed for a while - but no, they still get a save every round. As for mind-control accumulating effect, that could work, as long as you get a consistent result once you accumulate enough. For instance, if someone already failed saves against several spells and accumulated enough "ego drain" to be charmed/dominated/whatever, they shouldn't [I]also[/I] get periodic saves to escape - they already had their chance. And I'm not crazy about effects like Dominate generating damage, although non-lethal damage makes sense to a degree. Especially not being tied to damage. To my mind, mental effects are what you pull out when you [I]don't[/I] want to fight the monster normally. Massive giant with hundreds of hp? That's when you pull out the Enchantment stuff, and ignore those hp. For that matter, it'd be nice if non-casters had some "bypass hp" options as well, such as immobilizing or hamstringing moves. I'm not holding my breath on that though, as there are hints that 4E is positioning HP as an "absolute defense", by tying things to the bloodied condition. Hope that's just a rumor, but it would fit with much of what they've said. [/QUOTE]
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