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What actions by a PC Don't need to be stated?
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<blockquote data-quote="ccs" data-source="post: 7158672" data-attributes="member: 6803664"><p>You wouldn't have liked the results of that if I were your DM. A few times? It'd be treated as a joke. After that? Since finding traps is obviously very important to you, I'd give you what you want. So yes, you'd find traps. And more traps. And the DC for finding/disarming them would be really high. Eventually even consistently 1 more than whatever you just rolled. And the results would be 1e Save or Die. Some of them would be area effects as well - so as to kill your fellow players characters.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>If you want there to be traps everywhere....</p><p></p><p>And this would happen until you realized WHY specific things are trapped. It's not to play gotcha. It's because this is a game of words, words we're using to tell stories.</p><p>"I search, I roll a __" is not sufficient to tell a story. Add the details, paint the scene for the rest of us. If you don't want to do that? Go play a video game where you can just push a search button.</p></blockquote><p></p>
[QUOTE="ccs, post: 7158672, member: 6803664"] You wouldn't have liked the results of that if I were your DM. A few times? It'd be treated as a joke. After that? Since finding traps is obviously very important to you, I'd give you what you want. So yes, you'd find traps. And more traps. And the DC for finding/disarming them would be really high. Eventually even consistently 1 more than whatever you just rolled. And the results would be 1e Save or Die. Some of them would be area effects as well - so as to kill your fellow players characters.:) If you want there to be traps everywhere.... And this would happen until you realized WHY specific things are trapped. It's not to play gotcha. It's because this is a game of words, words we're using to tell stories. "I search, I roll a __" is not sufficient to tell a story. Add the details, paint the scene for the rest of us. If you don't want to do that? Go play a video game where you can just push a search button. [/QUOTE]
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