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What actions by a PC Don't need to be stated?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7158680" data-attributes="member: 6787650"><p>When stuff like this comes up I just ask them. "So, you're at the top of the cliff... is the rope still hanging down the cliff, or have you untied it?" "Are you closing the door behind you?" "Do you ever take your armor off to bathe?"</p><p></p><p>If you do it with the right intonation you can make players equally afraid to say "Yes" or "No". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>RE: whether you make players explicitly check every single object in every room for traps, I'm fine with cutting to the chase: "Fine, I get it, you check every square inch of everything for traps before you move anywhere. It will take you ten minutes per hundred square feet of surface area in a room to do so--for the size of the rooms you're seeing right now in this dungeon, that means you'll cover one room every hour, but you'll have the best possible chance of detecting any traps. Okay?" If they're not okay with that they can cut some corners, and we'll work out an acceptable solution.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7158680, member: 6787650"] When stuff like this comes up I just ask them. "So, you're at the top of the cliff... is the rope still hanging down the cliff, or have you untied it?" "Are you closing the door behind you?" "Do you ever take your armor off to bathe?" If you do it with the right intonation you can make players equally afraid to say "Yes" or "No". :) RE: whether you make players explicitly check every single object in every room for traps, I'm fine with cutting to the chase: "Fine, I get it, you check every square inch of everything for traps before you move anywhere. It will take you ten minutes per hundred square feet of surface area in a room to do so--for the size of the rooms you're seeing right now in this dungeon, that means you'll cover one room every hour, but you'll have the best possible chance of detecting any traps. Okay?" If they're not okay with that they can cut some corners, and we'll work out an acceptable solution. [/QUOTE]
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