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What actions by a PC Don't need to be stated?
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<blockquote data-quote="Lanefan" data-source="post: 7158778" data-attributes="member: 29398"><p>Marching order is something I ask for every time because it changes so often - they just position their minis accordingly.</p><p>I ask for a "watch list" which then gets clipped to the outside of my DM screen. They can change it whenever they like, but whatever's on there when I reach for it determines who's on watch when something happens.</p><p>SOP for overnight rests doesn't work as sometimes they've used too many spells. I just ask what they're casting at the end of the day each time.</p><p>If it's not relevant, sometimes this stuff just gets handwaved; but something like do they pull up or leave a rope somewhere is always relevant - thus if they don't say anything, I ask.</p><p></p><p>Well, first things first: "I search, I roll a ___" would never be said at my table, because that's not a player roll to make. You as character (and thus player) should never be that easily able to tell the difference between failure due to bad luck (or incompetence) and failure because there's simply nothing there to find.</p><p></p><p>And if someone just says "I search" and expects me to roll, the next thing out of my mouth will be somthing like "You search what?"</p><p></p><p>I also have the results mirror the statement in one way: a generic statement like "I search the room" tells me the search is also generic, i.e. not very thorough or meticulous, which - if there's anything at all to be found - reduces the odds of finding it. A more specific statement e.g. "I'm searching the desk carefully, including the drawers" tells me it's a thorough search and thus - again if there's anything there to begin with - improves the odds of success. In other words, lazy statement = lazy search.</p><p></p><p>Lan-"sometimes deciding on a watch list can take a surprisingly long time"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7158778, member: 29398"] Marching order is something I ask for every time because it changes so often - they just position their minis accordingly. I ask for a "watch list" which then gets clipped to the outside of my DM screen. They can change it whenever they like, but whatever's on there when I reach for it determines who's on watch when something happens. SOP for overnight rests doesn't work as sometimes they've used too many spells. I just ask what they're casting at the end of the day each time. If it's not relevant, sometimes this stuff just gets handwaved; but something like do they pull up or leave a rope somewhere is always relevant - thus if they don't say anything, I ask. Well, first things first: "I search, I roll a ___" would never be said at my table, because that's not a player roll to make. You as character (and thus player) should never be that easily able to tell the difference between failure due to bad luck (or incompetence) and failure because there's simply nothing there to find. And if someone just says "I search" and expects me to roll, the next thing out of my mouth will be somthing like "You search what?" I also have the results mirror the statement in one way: a generic statement like "I search the room" tells me the search is also generic, i.e. not very thorough or meticulous, which - if there's anything at all to be found - reduces the odds of finding it. A more specific statement e.g. "I'm searching the desk carefully, including the drawers" tells me it's a thorough search and thus - again if there's anything there to begin with - improves the odds of success. In other words, lazy statement = lazy search. Lan-"sometimes deciding on a watch list can take a surprisingly long time"-efan [/QUOTE]
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