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What actions by a PC Don't need to be stated?
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<blockquote data-quote="Oofta" data-source="post: 7158998" data-attributes="member: 6801845"><p>As [MENTION=20323]Quickleaf[/MENTION] pointed out, it wouldn't have mattered. But let me ask you this. Would you assume that someone diving into water is holding their breath even if they didn't state it? </p><p></p><p>In my games, things like this just go without stating. If the character did something more creative like pulling down a tapestry, getting the tapestry wet somehow and putting it over themselves to protect them from the gas? Sure, they get advantage. They took a specific action, something other than just common sense to protect themselves.</p><p></p><p></p><p></p><p>Depending on the situation, I might ask for wisdom/survival check to see if they thought of this at the time. They didn't explicitly state it, but it would be a common sense thing to do.</p><p></p><p></p><p></p><p></p><p>I don't want to drag the story down with minutia. I'd rather focus on atmosphere and story. Fiddly details just slow the narrative down. If I think it's something the characters might not think of, I ask for an appropriate skill check.</p><p></p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p></p><p>I rarely track rope to the foot, so no unless it's an unusual situation where they have to scavenge for supplies.</p><p></p><p></p><p></p><p>If there is a door, yes. If there's not a door (or if the door is flimsy) I'll give them a chance to describe what they do. Generally speaking I'll ask them one time what kind of preparations they take under various circumstances such as camping outdoors in the wilderness. Again, skill checks may come into play.</p><p></p><p></p><p></p><p></p><p>I assume that the <em>characters</em> may think of things that the <em>players</em> do not. I don't assume that Bob the City Slicker who has never spent a night outdoors knows how to survive the wilderness like his character Farangor the Ranger who has spent his life living by his wits in the wildest regions of my world.</p><p></p><p>But really it comes down to "gotchas". I don't do it. If I think the character could have or should have noticed or thought of something I'll ask for a skill check. If they come up with a clever idea on their own, all the better.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7158998, member: 6801845"] As [MENTION=20323]Quickleaf[/MENTION] pointed out, it wouldn't have mattered. But let me ask you this. Would you assume that someone diving into water is holding their breath even if they didn't state it? In my games, things like this just go without stating. If the character did something more creative like pulling down a tapestry, getting the tapestry wet somehow and putting it over themselves to protect them from the gas? Sure, they get advantage. They took a specific action, something other than just common sense to protect themselves. Depending on the situation, I might ask for wisdom/survival check to see if they thought of this at the time. They didn't explicitly state it, but it would be a common sense thing to do. I don't want to drag the story down with minutia. I'd rather focus on atmosphere and story. Fiddly details just slow the narrative down. If I think it's something the characters might not think of, I ask for an appropriate skill check. Yes. I rarely track rope to the foot, so no unless it's an unusual situation where they have to scavenge for supplies. If there is a door, yes. If there's not a door (or if the door is flimsy) I'll give them a chance to describe what they do. Generally speaking I'll ask them one time what kind of preparations they take under various circumstances such as camping outdoors in the wilderness. Again, skill checks may come into play. I assume that the [I]characters[/I] may think of things that the [I]players[/I] do not. I don't assume that Bob the City Slicker who has never spent a night outdoors knows how to survive the wilderness like his character Farangor the Ranger who has spent his life living by his wits in the wildest regions of my world. But really it comes down to "gotchas". I don't do it. If I think the character could have or should have noticed or thought of something I'll ask for a skill check. If they come up with a clever idea on their own, all the better. [/QUOTE]
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What actions by a PC Don't need to be stated?
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