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*Dungeons & Dragons
What actions by a PC Don't need to be stated?
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<blockquote data-quote="Patrick Johnston" data-source="post: 7159306" data-attributes="member: 6893352"><p>Looking over the arguments I think I have come to some conclusions.</p><p>1) I was wrong on the cloudkill. I will admit it should have been assumed he was holding his breath. I also stated earlier that it would have granted no mechanical advantage. I also now have an idea of how to rule it next time it comes up whether it is regular poison or a cloudkill.</p><p></p><p>2)I still think I made the right call on the rope.</p><p>First leaving the rope down does have some actual usage of letting them escape the statue more quickly if necessary without jumping down and possibly to let the other half of the party get to them if necessary (the other half of the party was sleeping in another section of the dungeon). even If Im not being a gotcha DM pulling up the rope was not a blatantly obvious decision.</p><p>Second while I understand the arguments behind trying not be a gotcha DM I don't think it completely fits my style. In part because even people who typically do things will occasionally forget. It seems reasonable that after getting electrocuted, fireballed, fireballed, fireballed, electrocuted, fireballed, fireballed, fireballed, smashed, falling through the floor, and sliced up a person might forget about a rope.</p><p>Another part is that what is obvious to one person is not so obvious to someone else. It helps clear up a lot of confusion if players state as much of their actions as they can.</p><p>I also understand the argument about not training players to describe everything because it bogs down the game. But I don't want to train them to far in the other direction of just making general statements and having the DM assume they do it in the most perfect manner.</p><p></p><p>I will try and take some of the advice given here and be a little more lenient. That being said I think I will always be a little of what some would call a gotcha DM. I've been playing with this group for years now and I'm slightly set in my ways. If any of them have a sever problem with it I would love a chance to PC more. Also presumably they would have ousted me long ago.</p><p></p><p>P.S. I do typically try to question things when I remember. The problem Is I am also forgetful. I honestly didn't even think of asking if he pulled up the rope. Also before anyone ask yes I do accept it when I forget something and get boned by it when I'm a PC because to my mind it's my fault for forgetting. I try and make it a rule to not complain about any DM calls I would also make or at least can see the logic behind.</p></blockquote><p></p>
[QUOTE="Patrick Johnston, post: 7159306, member: 6893352"] Looking over the arguments I think I have come to some conclusions. 1) I was wrong on the cloudkill. I will admit it should have been assumed he was holding his breath. I also stated earlier that it would have granted no mechanical advantage. I also now have an idea of how to rule it next time it comes up whether it is regular poison or a cloudkill. 2)I still think I made the right call on the rope. First leaving the rope down does have some actual usage of letting them escape the statue more quickly if necessary without jumping down and possibly to let the other half of the party get to them if necessary (the other half of the party was sleeping in another section of the dungeon). even If Im not being a gotcha DM pulling up the rope was not a blatantly obvious decision. Second while I understand the arguments behind trying not be a gotcha DM I don't think it completely fits my style. In part because even people who typically do things will occasionally forget. It seems reasonable that after getting electrocuted, fireballed, fireballed, fireballed, electrocuted, fireballed, fireballed, fireballed, smashed, falling through the floor, and sliced up a person might forget about a rope. Another part is that what is obvious to one person is not so obvious to someone else. It helps clear up a lot of confusion if players state as much of their actions as they can. I also understand the argument about not training players to describe everything because it bogs down the game. But I don't want to train them to far in the other direction of just making general statements and having the DM assume they do it in the most perfect manner. I will try and take some of the advice given here and be a little more lenient. That being said I think I will always be a little of what some would call a gotcha DM. I've been playing with this group for years now and I'm slightly set in my ways. If any of them have a sever problem with it I would love a chance to PC more. Also presumably they would have ousted me long ago. P.S. I do typically try to question things when I remember. The problem Is I am also forgetful. I honestly didn't even think of asking if he pulled up the rope. Also before anyone ask yes I do accept it when I forget something and get boned by it when I'm a PC because to my mind it's my fault for forgetting. I try and make it a rule to not complain about any DM calls I would also make or at least can see the logic behind. [/QUOTE]
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