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General Tabletop Discussion
*Dungeons & Dragons
What actions by a PC Don't need to be stated?
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<blockquote data-quote="Soul Stigma" data-source="post: 7159878" data-attributes="member: 6887393"><p>Regarding Cloudkill, holding your breath is a function tied to Con anyway and would not grant any benefit. I might give advantage if they say they tear some cloth and place it over their nose/mouth. Is it really a filter? No, but the player is thinking and acting like a character trying to survive, and that's worth something. "I run through the cloud" assumes nothing but running through the cloud.</p><p></p><p>As for the rope scenario, rope is a resource that the characters are unlikely to leave behind, even if their players forget. My group wouldn't forget because they tend to be in the zone with roleplay and think like their characters. Not all players are like that, though. Players who get more out of combat and the "game" part of RPG may not be good at thinking like a character in that situation. I guess what I'm saying is the rope scenario is more of a "gotcha" in my view and Morath has a point that the character wouldn't forget the rope.</p><p></p><p>So, what to assume as a DM? Give characters the benefit of the doubt. Case in point, my group includes my wife and we all have a drink while playing, so it becomes Drunks & Dragons as the night goes on. Her Sorceress is elegant in speech. During conversation with NPCs, drunk wife will be blunt and slightly confused, but will say "Of course Varia is saying this much cooler" and I assume she is, lol. </p><p></p><p>Assume things core to the PC. The party doesn't have to constantly say they're checking for traps, but unless they do state it, I use passive skill values for them. I really like passive abilities for this.</p></blockquote><p></p>
[QUOTE="Soul Stigma, post: 7159878, member: 6887393"] Regarding Cloudkill, holding your breath is a function tied to Con anyway and would not grant any benefit. I might give advantage if they say they tear some cloth and place it over their nose/mouth. Is it really a filter? No, but the player is thinking and acting like a character trying to survive, and that's worth something. "I run through the cloud" assumes nothing but running through the cloud. As for the rope scenario, rope is a resource that the characters are unlikely to leave behind, even if their players forget. My group wouldn't forget because they tend to be in the zone with roleplay and think like their characters. Not all players are like that, though. Players who get more out of combat and the "game" part of RPG may not be good at thinking like a character in that situation. I guess what I'm saying is the rope scenario is more of a "gotcha" in my view and Morath has a point that the character wouldn't forget the rope. So, what to assume as a DM? Give characters the benefit of the doubt. Case in point, my group includes my wife and we all have a drink while playing, so it becomes Drunks & Dragons as the night goes on. Her Sorceress is elegant in speech. During conversation with NPCs, drunk wife will be blunt and slightly confused, but will say "Of course Varia is saying this much cooler" and I assume she is, lol. Assume things core to the PC. The party doesn't have to constantly say they're checking for traps, but unless they do state it, I use passive skill values for them. I really like passive abilities for this. [/QUOTE]
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What actions by a PC Don't need to be stated?
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