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What actions by a PC Don't need to be stated?
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<blockquote data-quote="thethain" data-source="post: 7160054" data-attributes="member: 6874561"><p>The comment is more aimed at encounter design. For example in Tomb of Annihilation, there are many puzzles which requires the players to do a specific action. There is no specific clues in some cases, and no skill checks to pass to continue. That means it is up to the player to determine the right actions. An Int 30 artificer-wizard has the same chance of figuring out the puzzle as an int 6 barbarian orc. It is entirely determined by the player, not character.</p><p></p><p>However, in a modern dungeon, you would probably allow either a resourceful player to figure out, OR allow an investigation check to determine the proper sequence. If there is a riddle, a high insight check should probably give some guidance on how to continue. If you are negotiating release of a captive, a player could give a good argument, or they could pass a persuasion or intimidate check. Basically, modern versions attempt to create a structure for you to play as a character who is smarter than the player. Which is good, because I commonly see people attempt to force players to come up with charismatic persuasion lines, or solve puzzles, However, they don't bring a 45 lb weight for players to lift when their character tries to force open a door. You are guiding your character, and the character is very likely to be smarter, wiser, and more charismatic than the player, as the characters are typically almost super hero levels of what they excel at.</p></blockquote><p></p>
[QUOTE="thethain, post: 7160054, member: 6874561"] The comment is more aimed at encounter design. For example in Tomb of Annihilation, there are many puzzles which requires the players to do a specific action. There is no specific clues in some cases, and no skill checks to pass to continue. That means it is up to the player to determine the right actions. An Int 30 artificer-wizard has the same chance of figuring out the puzzle as an int 6 barbarian orc. It is entirely determined by the player, not character. However, in a modern dungeon, you would probably allow either a resourceful player to figure out, OR allow an investigation check to determine the proper sequence. If there is a riddle, a high insight check should probably give some guidance on how to continue. If you are negotiating release of a captive, a player could give a good argument, or they could pass a persuasion or intimidate check. Basically, modern versions attempt to create a structure for you to play as a character who is smarter than the player. Which is good, because I commonly see people attempt to force players to come up with charismatic persuasion lines, or solve puzzles, However, they don't bring a 45 lb weight for players to lift when their character tries to force open a door. You are guiding your character, and the character is very likely to be smarter, wiser, and more charismatic than the player, as the characters are typically almost super hero levels of what they excel at. [/QUOTE]
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What actions by a PC Don't need to be stated?
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