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General Tabletop Discussion
*Dungeons & Dragons
What actions by a PC Don't need to be stated?
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<blockquote data-quote="iserith" data-source="post: 7160138" data-attributes="member: 97077"><p>A character doesn't have a chance of success unless the player puts him or her in the position to succeed. That means stating a goal and approach appropriate to overcoming the challenge. So, using your example, negotiating the release of a captive means the player must state an argument and, <em>if </em>that argument doesn't succeed or fail outright, make an appropriate ability check. Coming up with an effective argument is the challenge (regardless of the <em>difficulty </em>which is a separate thing). If the DM does not require the argument to be stated and just calls for a check (or allows the player to dictate when checks will be made), then it's not "challenging the character," - it's removing the challenge in its entirety. Which is fine if that's how you like to roll. But that's a game without challenge (at least in that instance).</p><p></p><p>If I had players that wanted to go to the dice instead of use their noodles to come up with answers to puzzles and riddles - and make no mistake, the negotiation for the captive is just another form of riddle, essentially - I would then have a conversation with them about whether they enjoyed that sort of content. After all, I don't want to present things the players don't enjoy and maybe exploration or social interaction challenges should be minimized in favor of combat challenges. But "challenge the characters?" Nah. Not a thing.</p></blockquote><p></p>
[QUOTE="iserith, post: 7160138, member: 97077"] A character doesn't have a chance of success unless the player puts him or her in the position to succeed. That means stating a goal and approach appropriate to overcoming the challenge. So, using your example, negotiating the release of a captive means the player must state an argument and, [I]if [/I]that argument doesn't succeed or fail outright, make an appropriate ability check. Coming up with an effective argument is the challenge (regardless of the [I]difficulty [/I]which is a separate thing). If the DM does not require the argument to be stated and just calls for a check (or allows the player to dictate when checks will be made), then it's not "challenging the character," - it's removing the challenge in its entirety. Which is fine if that's how you like to roll. But that's a game without challenge (at least in that instance). If I had players that wanted to go to the dice instead of use their noodles to come up with answers to puzzles and riddles - and make no mistake, the negotiation for the captive is just another form of riddle, essentially - I would then have a conversation with them about whether they enjoyed that sort of content. After all, I don't want to present things the players don't enjoy and maybe exploration or social interaction challenges should be minimized in favor of combat challenges. But "challenge the characters?" Nah. Not a thing. [/QUOTE]
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