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What actions by a PC Don't need to be stated?
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<blockquote data-quote="iserith" data-source="post: 7160290" data-attributes="member: 97077"><p>Again, I advocate <em>reasonable </em>specificity i.e. a clear goal and approach to that goal. "I want my paladin to negotiate for the release of the prisoners..." is insufficient in my view. How do you go about that? What leverage do you have? What do you have to offer in exchange for the prisoners? etc. More reasonable detail may be required of the ranger's or wizard's players depending on the situation. Context will tell.</p><p></p><p>And anyway, should a player want to roll the dice even if their character is presumably more charismatic than the player? The fickle d20 is nobody's friend and in a game where the DM decides on success, failure, and uncertainty, the smart play is to go for success, right? That requires in my view paying attention and coming up with a reasonably specific goal and approach to overcoming the challenge.</p><p></p><p>As for the bit about magical item identification, the challenge there is related to spending time as a resource. There are ways to trade other resources to save time. The difficulty of the challenge depends on how valuable time is in the given game. In a game like mine, it's often precious which is why I purposefully include items that require attunement or identification as it creates a meaningful and more difficult decision for the player.</p></blockquote><p></p>
[QUOTE="iserith, post: 7160290, member: 97077"] Again, I advocate [I]reasonable [/I]specificity i.e. a clear goal and approach to that goal. "I want my paladin to negotiate for the release of the prisoners..." is insufficient in my view. How do you go about that? What leverage do you have? What do you have to offer in exchange for the prisoners? etc. More reasonable detail may be required of the ranger's or wizard's players depending on the situation. Context will tell. And anyway, should a player want to roll the dice even if their character is presumably more charismatic than the player? The fickle d20 is nobody's friend and in a game where the DM decides on success, failure, and uncertainty, the smart play is to go for success, right? That requires in my view paying attention and coming up with a reasonably specific goal and approach to overcoming the challenge. As for the bit about magical item identification, the challenge there is related to spending time as a resource. There are ways to trade other resources to save time. The difficulty of the challenge depends on how valuable time is in the given game. In a game like mine, it's often precious which is why I purposefully include items that require attunement or identification as it creates a meaningful and more difficult decision for the player. [/QUOTE]
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