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What actions by a PC Don't need to be stated?
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<blockquote data-quote="Lanefan" data-source="post: 7160476" data-attributes="member: 29398"><p>A half-competent assassin isn't going to be stopped by a basic lock on an inn-room door. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It might at first seem nonsensical, but dig in a bit:</p><p></p><p>- do the rooms in this inn have locks on the doors at all? (locked doors are a modern thing)</p><p>- are the party standing watch (some paraniod parties do this, believe me!) and thus do they want the doors unlocked for ease of access to the hall and thus to their other rooms?</p><p>- if there are locks, who else has keys?</p><p></p><p>Yes this is all minutae and can probably be ignored most of the time, but sometimes it comes up relevant.</p><p></p><p>Because if you don't ask when it doesn't matter, the very fact of your asking this time as opposed to all the other times puts up a big red metagame flag that something here does matter (or soon will matter), which is bad. This is where establishing some SOPs (where possible) comes in handy - it avoids the "I assumed this! "We assumed that!" arguments on the occasions when something happens.</p><p></p><p>And were SOPs aren't possible or practical, you kinda have to ask every time.</p><p></p><p>It's about changing the definition of fun.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7160476, member: 29398"] A half-competent assassin isn't going to be stopped by a basic lock on an inn-room door. :) It might at first seem nonsensical, but dig in a bit: - do the rooms in this inn have locks on the doors at all? (locked doors are a modern thing) - are the party standing watch (some paraniod parties do this, believe me!) and thus do they want the doors unlocked for ease of access to the hall and thus to their other rooms? - if there are locks, who else has keys? Yes this is all minutae and can probably be ignored most of the time, but sometimes it comes up relevant. Because if you don't ask when it doesn't matter, the very fact of your asking this time as opposed to all the other times puts up a big red metagame flag that something here does matter (or soon will matter), which is bad. This is where establishing some SOPs (where possible) comes in handy - it avoids the "I assumed this! "We assumed that!" arguments on the occasions when something happens. And were SOPs aren't possible or practical, you kinda have to ask every time. It's about changing the definition of fun. Lanefan [/QUOTE]
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What actions by a PC Don't need to be stated?
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