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What actions by a PC Don't need to be stated?
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<blockquote data-quote="schnee" data-source="post: 7160490" data-attributes="member: 16728"><p>That is the old school thing about low level play being the way to teach 'player skill' vs. 'character skill'. Your early characters suffer and die because they aren't a 'character', they are YOU.</p><p></p><p>YOU learn to poke and prod floors for pressure plates in a room where there are suspicious holes in the walls, when to spike doors shut or open, when to chalk walls to make sure you don't get lost.</p><p></p><p>YOU learn to hide your encampment far enough away from the dungeon, set up correct watch schedules, bring enough food and water for the horses, and strategies for what to do when ambushed.</p><p></p><p>YOU learn which spell lists to use in a dungeon vs. traveling, how to coordinate spells between casters, to invest in traveling spell books while keeping the main one at home, to bring extra ink and supplies to scribe from scrolls.</p><p></p><p>YOU learn how to set up ambushes, frontal assaults, how to judge when to run vs. when it's worth staying, how to protect spellcasters, when to stay at range vs. close for melee.</p><p></p><p>--</p><p></p><p>It's a much different game than 'Heroic' fantasy, which puts the emphasis on cinematic larger than life events, sweeping vistas, deeply emotional experiences, devious treachery by trusted friends, and the like. That sort of thing doesn't really mix with marking off torches hourly.</p><p></p><p>I've played both. I'm torn. I've done the 'old school' stuff enough to be pretty damn good at game tactics, to where I'm teaching the new players how to take advantage of cover and various 'Actions' instead of just rushing up to melee... but I also find myself sometimes spending time worrying about things that the Heroic games just hand-wave away. </p><p></p><p>It's a wash. You just need to come to an agreement at the table. </p><p></p><p>I suggest keeping a running tally of 'House Preferences'. It's less about making new 'House Rules', and more about saying what we all agree to care about and focus on, and knowing when a thing will be done because it's necessary vs. flavorful.</p></blockquote><p></p>
[QUOTE="schnee, post: 7160490, member: 16728"] That is the old school thing about low level play being the way to teach 'player skill' vs. 'character skill'. Your early characters suffer and die because they aren't a 'character', they are YOU. YOU learn to poke and prod floors for pressure plates in a room where there are suspicious holes in the walls, when to spike doors shut or open, when to chalk walls to make sure you don't get lost. YOU learn to hide your encampment far enough away from the dungeon, set up correct watch schedules, bring enough food and water for the horses, and strategies for what to do when ambushed. YOU learn which spell lists to use in a dungeon vs. traveling, how to coordinate spells between casters, to invest in traveling spell books while keeping the main one at home, to bring extra ink and supplies to scribe from scrolls. YOU learn how to set up ambushes, frontal assaults, how to judge when to run vs. when it's worth staying, how to protect spellcasters, when to stay at range vs. close for melee. -- It's a much different game than 'Heroic' fantasy, which puts the emphasis on cinematic larger than life events, sweeping vistas, deeply emotional experiences, devious treachery by trusted friends, and the like. That sort of thing doesn't really mix with marking off torches hourly. I've played both. I'm torn. I've done the 'old school' stuff enough to be pretty damn good at game tactics, to where I'm teaching the new players how to take advantage of cover and various 'Actions' instead of just rushing up to melee... but I also find myself sometimes spending time worrying about things that the Heroic games just hand-wave away. It's a wash. You just need to come to an agreement at the table. I suggest keeping a running tally of 'House Preferences'. It's less about making new 'House Rules', and more about saying what we all agree to care about and focus on, and knowing when a thing will be done because it's necessary vs. flavorful. [/QUOTE]
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