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<blockquote data-quote="Mark Chance" data-source="post: 5498374" data-attributes="member: 2795"><p>Having learned what they could from the monk Gebbert, the carnies go their separate way. Gebbert wishes them luck. Kaer, Zantalus, Crusher, and Berm spend the next several hours about town.</p><p></p><p>The mood everywhere is sullen. There is a noticeable lack of meat available for sale. Indeed, the carnies learn that a wave of animal killings has swept Gragmoor Quarry. Those few animals apparently still unaffected were killed by their owners. By midday, most people have moved inside. Bird attacks started, and a few hours later, the streets are littered with feathered bodies.</p><p></p><p>One recurring opinion encountered is that the current troubles are somehow related to the hobgoblins. When Temujin, a fearsome ogre chieftan, rose to power in the Sable Highlands, he quickly subjugated weaker tribes under his standard. Most of the hobgoblins refused to submit, and Temujin waged a series of reprisals and persecutions. The hobgoblins fled their native lands for the protection of Gragmoor. Owing to the intercession of the Lacador monks, the hobgoblins were granted North Kingdom citizenship and permitted to settle along the frontier between the Two Kingdoms.</p><p></p><p>This citizenship has not been to the liking of many in Gragmoor. The hobgoblins live in their own district on the southside of the river near the abbey. Many of them have adapted to life in Gragmoor, some even converting to Lacador. Most, however, retain adherence to Nomog-Geaya, the warlike earth god of the hobgoblins. The hobgoblins of Gragmoor Quarry make their living as farmers, trappers, and hunters.</p><p></p><p>In this climate of fear, sorrow, and suspicion, the day passes toward night. Many people leave their houses, worried eyes looking skyward for afflicted birds, heading toward the market square. It is nearly time for the scouts to return and give their report.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5498374, member: 2795"] Having learned what they could from the monk Gebbert, the carnies go their separate way. Gebbert wishes them luck. Kaer, Zantalus, Crusher, and Berm spend the next several hours about town. The mood everywhere is sullen. There is a noticeable lack of meat available for sale. Indeed, the carnies learn that a wave of animal killings has swept Gragmoor Quarry. Those few animals apparently still unaffected were killed by their owners. By midday, most people have moved inside. Bird attacks started, and a few hours later, the streets are littered with feathered bodies. One recurring opinion encountered is that the current troubles are somehow related to the hobgoblins. When Temujin, a fearsome ogre chieftan, rose to power in the Sable Highlands, he quickly subjugated weaker tribes under his standard. Most of the hobgoblins refused to submit, and Temujin waged a series of reprisals and persecutions. The hobgoblins fled their native lands for the protection of Gragmoor. Owing to the intercession of the Lacador monks, the hobgoblins were granted North Kingdom citizenship and permitted to settle along the frontier between the Two Kingdoms. This citizenship has not been to the liking of many in Gragmoor. The hobgoblins live in their own district on the southside of the river near the abbey. Many of them have adapted to life in Gragmoor, some even converting to Lacador. Most, however, retain adherence to Nomog-Geaya, the warlike earth god of the hobgoblins. The hobgoblins of Gragmoor Quarry make their living as farmers, trappers, and hunters. In this climate of fear, sorrow, and suspicion, the day passes toward night. Many people leave their houses, worried eyes looking skyward for afflicted birds, heading toward the market square. It is nearly time for the scouts to return and give their report. [/QUOTE]
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