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What adventure module defines D&D to you?
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<blockquote data-quote="roguerouge" data-source="post: 5015554" data-attributes="member: 13855"><p>I couldn't disagree more with Umbran.</p><p></p><p>Rise of the Runelords:</p><p></p><ul> <li data-xf-list-type="ul">Detailed starter town, complete with rumors, map and NPCs with hooks</li> <li data-xf-list-type="ul">Map of regions includes nearby ruins and wilderness areas with cool names </li> <li data-xf-list-type="ul">Funny and horrifying monsters, including the iconic Paizo goblin</li> <li data-xf-list-type="ul">A BBEG reveal that showcases what role backstory, narrative and roleplaying can play in a good game</li> </ul><p></p><p>Carnival of Tears:</p><p></p><ul> <li data-xf-list-type="ul">Genuinely horrifying and nauseating... and disturbingly funny!</li> <li data-xf-list-type="ul">Charismatic villains, each with a shtick. </li> <li data-xf-list-type="ul">Loosely connected to a series of other modules, but not dependent on them</li> <li data-xf-list-type="ul">Setting deals with adult issues of exploitation and environmental devastation</li> <li data-xf-list-type="ul">A DMPC which DMs can either keep or turn into that creepy clown on the cover</li> <li data-xf-list-type="ul">Very fun fights</li> </ul><p></p><p></p><p>Cage of Delirium:</p><p></p><ul> <li data-xf-list-type="ul">Simply the best haunted house module ever written, and I love Sinister Secret of Saltmarsh</li> <li data-xf-list-type="ul">Genuinely creepy, even without the soundtrack.</li> <li data-xf-list-type="ul">Players gradually unfold the narrative, which evokes a complex set of emotions</li> <li data-xf-list-type="ul">The narrative itself is a puzzle, which appeals to a certain kind of player. </li> </ul></blockquote><p></p>
[QUOTE="roguerouge, post: 5015554, member: 13855"] I couldn't disagree more with Umbran. Rise of the Runelords: [LIST] [*]Detailed starter town, complete with rumors, map and NPCs with hooks [*]Map of regions includes nearby ruins and wilderness areas with cool names [*]Funny and horrifying monsters, including the iconic Paizo goblin [*]A BBEG reveal that showcases what role backstory, narrative and roleplaying can play in a good game [/LIST] Carnival of Tears: [LIST] [*]Genuinely horrifying and nauseating... and disturbingly funny! [*]Charismatic villains, each with a shtick. [*]Loosely connected to a series of other modules, but not dependent on them [*]Setting deals with adult issues of exploitation and environmental devastation [*]A DMPC which DMs can either keep or turn into that creepy clown on the cover [*]Very fun fights [/LIST] Cage of Delirium: [LIST] [*]Simply the best haunted house module ever written, and I love Sinister Secret of Saltmarsh [*]Genuinely creepy, even without the soundtrack. [*]Players gradually unfold the narrative, which evokes a complex set of emotions [*]The narrative itself is a puzzle, which appeals to a certain kind of player. [/LIST] [/QUOTE]
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