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What adventure module defines D&D to you?
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<blockquote data-quote="Mercurius" data-source="post: 5015740" data-attributes="member: 59082"><p>I'm going to actually answer your question as asked (I mean, obviously for most of us homebrews have defined our experience of D&D, but Bullgrit was asking us "If you were to pick one published adventure...").</p><p></p><p>To answer the question, well, there really isn't one. I mean, Tomb of Horrors was the most evocative during my youth but it was really just a very narrow, specific aspect of D&D (done very, very well, in a way that was very, very evocative to a 10-year old). Lost Caverns of Tsojcanth was a great rambling dungeon with all sorts of random, weird stuff. The Giants-Kuo-Toa-Drow sequence may be the answer. </p><p></p><p>But this question, as you can see from the responses that <em>do</em> answer it, often seems to come down to what was most influential in one's youth, one's "Golden Age." I never owned or played Keep on the Borderlands; if I had it may be on my list.</p><p></p><p>If I had to choose, though, it would probably be Lost Caverns of Tsojcanth.</p><p></p><p>EDIT: I just read Bullgrit addressing my first paragraph above...It is amazing to me how some folks have such a difficult time playing "make believe" and entering into the limited context of a question as asked and answering it for what it is, rather than essentially saying "WrongBadQuestion!" (RPGers seem especially prone to this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I'm reminded of how my high school students hate making compromises and always want things to fit their highest ideals or they lose steam; for them it is age-appropriate, but...I'll leave it at that.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5015740, member: 59082"] I'm going to actually answer your question as asked (I mean, obviously for most of us homebrews have defined our experience of D&D, but Bullgrit was asking us "If you were to pick one published adventure..."). To answer the question, well, there really isn't one. I mean, Tomb of Horrors was the most evocative during my youth but it was really just a very narrow, specific aspect of D&D (done very, very well, in a way that was very, very evocative to a 10-year old). Lost Caverns of Tsojcanth was a great rambling dungeon with all sorts of random, weird stuff. The Giants-Kuo-Toa-Drow sequence may be the answer. But this question, as you can see from the responses that [I]do[/I] answer it, often seems to come down to what was most influential in one's youth, one's "Golden Age." I never owned or played Keep on the Borderlands; if I had it may be on my list. If I had to choose, though, it would probably be Lost Caverns of Tsojcanth. EDIT: I just read Bullgrit addressing my first paragraph above...It is amazing to me how some folks have such a difficult time playing "make believe" and entering into the limited context of a question as asked and answering it for what it is, rather than essentially saying "WrongBadQuestion!" (RPGers seem especially prone to this :p). I'm reminded of how my high school students hate making compromises and always want things to fit their highest ideals or they lose steam; for them it is age-appropriate, but...I'll leave it at that. [/QUOTE]
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