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What adventure module defines D&D to you?
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<blockquote data-quote="Riley" data-source="post: 5015750" data-attributes="member: 12870"><p>T1-4. For all the reasons above, as well as the facts that it 1) forms a coherent whole, and 2) builds in complexity as it goes along.</p><p></p><p>It starts with a simple exploration of the moathouse. Then it introduces the idea that you are not necessarily safe even after you leave the dungeon. This is true when Temple minions come to get you in Hommlett - and doubly true if you dare to set up camp in Nulb.</p><p></p><p>Then there's the huge dungeon under the Temple. First you get to kill humanoids and undead, and then you discover that the factions in the Temple are fighting against each other, and many opportunities are offered to play the feuding factions against each other.</p><p></p><p>It even features a bit of plane-hopping, and leaves a late section of the Temple (the elemental nodes) only partly developed, leaving room for DM customization. However, the fully fleshed-out main Temple presents a grand stage for a final (or penultimate) battle.</p></blockquote><p></p>
[QUOTE="Riley, post: 5015750, member: 12870"] T1-4. For all the reasons above, as well as the facts that it 1) forms a coherent whole, and 2) builds in complexity as it goes along. It starts with a simple exploration of the moathouse. Then it introduces the idea that you are not necessarily safe even after you leave the dungeon. This is true when Temple minions come to get you in Hommlett - and doubly true if you dare to set up camp in Nulb. Then there's the huge dungeon under the Temple. First you get to kill humanoids and undead, and then you discover that the factions in the Temple are fighting against each other, and many opportunities are offered to play the feuding factions against each other. It even features a bit of plane-hopping, and leaves a late section of the Temple (the elemental nodes) only partly developed, leaving room for DM customization. However, the fully fleshed-out main Temple presents a grand stage for a final (or penultimate) battle. [/QUOTE]
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What adventure module defines D&D to you?
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