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What adventure module defines D&D to you?
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<blockquote data-quote="Lanefan" data-source="post: 5017645" data-attributes="member: 29398"><p>Re: Night's Dark Terror ***SPOILERS AHEAD***You mean, other than everything?</p><p></p><p>I was DMing it, and right from the start I just didn't get what the module was supposed to be about - to begin with I couldn't connect the dots between the various quasi-random occurrences in the countryside and the cult up in the mountains. Thus, of course the players couldn't connect 'em either...and that was fine, as the party was quite happy just wandering around bashing whatever got in their way; only they never bothered to capture and question *anyone* to see if there was anything more to it all. (by now, I'd made up on my own the bits I couldn't grok from the module, and had a slender thread of a story to tie it all together; enough, at least, to eventually point them up the valley and into the mountains)</p><p></p><p>The starting party was mostly 4th level, 5 characters to begin with.</p><p></p><p>And the characters kept dying. They took out a small batch of Goblins, but a single Goblin got away; it came back that night and nearly slew them all. Then, two characters (both in heavy armour) went in the water with the piranha: glub glub glub bleed bleed bleed dead. And so on; and as my rule at the time was new characters come in a level below the party average, the party level was going backward fast! I put a floor at 2nd-level...</p><p></p><p>The two survivors went back and recruited another party. They got into the valley above Thainshold and - mostly due to a complete refusal to do anything the least bit stealthy - again pretty much ran out of characters.</p><p></p><p>The two (different) survivors went back for yet another bunch of recruits (and by now, the whole party is 2nd-level except one) then away up the valley again, and this time got clobbered by the statues on the bridge. Everyone died except one character who fled down the valley and was never seen again, and two who retreated and carefully crept (!) out of the valley; at that point, both the players and myself gave up on the whole thing: they wanted a different adventure, and I was all too happy to oblige. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"never again"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5017645, member: 29398"] Re: Night's Dark Terror ***SPOILERS AHEAD***You mean, other than everything? I was DMing it, and right from the start I just didn't get what the module was supposed to be about - to begin with I couldn't connect the dots between the various quasi-random occurrences in the countryside and the cult up in the mountains. Thus, of course the players couldn't connect 'em either...and that was fine, as the party was quite happy just wandering around bashing whatever got in their way; only they never bothered to capture and question *anyone* to see if there was anything more to it all. (by now, I'd made up on my own the bits I couldn't grok from the module, and had a slender thread of a story to tie it all together; enough, at least, to eventually point them up the valley and into the mountains) The starting party was mostly 4th level, 5 characters to begin with. And the characters kept dying. They took out a small batch of Goblins, but a single Goblin got away; it came back that night and nearly slew them all. Then, two characters (both in heavy armour) went in the water with the piranha: glub glub glub bleed bleed bleed dead. And so on; and as my rule at the time was new characters come in a level below the party average, the party level was going backward fast! I put a floor at 2nd-level... The two survivors went back and recruited another party. They got into the valley above Thainshold and - mostly due to a complete refusal to do anything the least bit stealthy - again pretty much ran out of characters. The two (different) survivors went back for yet another bunch of recruits (and by now, the whole party is 2nd-level except one) then away up the valley again, and this time got clobbered by the statues on the bridge. Everyone died except one character who fled down the valley and was never seen again, and two who retreated and carefully crept (!) out of the valley; at that point, both the players and myself gave up on the whole thing: they wanted a different adventure, and I was all too happy to oblige. :) Lan-"never again"-efan [/QUOTE]
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