Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Adventure Should One D&D Launch With? (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 8862735" data-attributes="member: 6901101"><p>Launch with a brand new campaign. One that involves travel throughout the land: from artic territory to desert sands to tropical rainforests. Place in distinct cultures and a few new creatures. Make the questline <em>not</em> as big as the travel. Meaning the heroes are doing something that is not saving the world, but maybe protecting the little person that can't protect themselves or thwarting a plan to terra-form an island the size of Cuba to one that is completely devoid of living things.</p><p></p><p>Then...</p><p></p><p>Publish smaller adventures that bring the smaller regions the heroes visited more to life. Ones that delve into the deserts and its people, one that explores the rainforest and its flora and fauna, etc. </p><p></p><p>My players don't want to save the world every time. They want to be in a story. A story with a beginning, middle, and end. This would allow that, and then in the other smaller adventures the breadcrumbs of the past would be easy to place in. A win-win for players and for newer DMs.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8862735, member: 6901101"] Launch with a brand new campaign. One that involves travel throughout the land: from artic territory to desert sands to tropical rainforests. Place in distinct cultures and a few new creatures. Make the questline [I]not[/I] as big as the travel. Meaning the heroes are doing something that is not saving the world, but maybe protecting the little person that can't protect themselves or thwarting a plan to terra-form an island the size of Cuba to one that is completely devoid of living things. Then... Publish smaller adventures that bring the smaller regions the heroes visited more to life. Ones that delve into the deserts and its people, one that explores the rainforest and its flora and fauna, etc. My players don't want to save the world every time. They want to be in a story. A story with a beginning, middle, and end. This would allow that, and then in the other smaller adventures the breadcrumbs of the past would be easy to place in. A win-win for players and for newer DMs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Adventure Should One D&D Launch With? (+)
Top