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General Tabletop Discussion
*Dungeons & Dragons
What Adventure Storylines Do You Want to See?
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<blockquote data-quote="KidSnide" data-source="post: 6391465" data-attributes="member: 54710"><p>I would love to see some of the original D&D properties given a reboot. A modern take on the DragonLance game would be great, as would a second look at the original Dark Sun series of adventures. I would also enjoy a "heroes vs. horrors" game where the PCs start the series by waking up on a table in a mad scientist's laboratory and have to fight there way through a world populated by Ravenloft villains. There are lots of good ideas in the old materials.</p><p></p><p>I'd also like to see some of the classic genres like Arabian Nights, Pirates, Iliad-style Greek heroes or Medici-style city plotting (sort of Kingmaker meets Council of Thieves) given a 5e treatment with first-rate adventure designers. Many of the ideas behind the weaker Pathfinder adventure paths could make an excellent game with better execution. </p><p></p><p>To me the key to a good adventure storyline is that it lets the players do something different than they did before. You need a fair share of story lines that let the PCs face increasingly dangerous monster plots and delve improbably massive dungeon complexes. That's D&D's bread and butter and there will always be a demand for that kind of storyline. But it's the "everything else" that interests me. Games like The Red Hand of Doom, Kingmaker or War of the Burning Sky let the PCs play an active role in shaping the world that is more than just killing the villains that threaten it. I'd like to see more of that.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6391465, member: 54710"] I would love to see some of the original D&D properties given a reboot. A modern take on the DragonLance game would be great, as would a second look at the original Dark Sun series of adventures. I would also enjoy a "heroes vs. horrors" game where the PCs start the series by waking up on a table in a mad scientist's laboratory and have to fight there way through a world populated by Ravenloft villains. There are lots of good ideas in the old materials. I'd also like to see some of the classic genres like Arabian Nights, Pirates, Iliad-style Greek heroes or Medici-style city plotting (sort of Kingmaker meets Council of Thieves) given a 5e treatment with first-rate adventure designers. Many of the ideas behind the weaker Pathfinder adventure paths could make an excellent game with better execution. To me the key to a good adventure storyline is that it lets the players do something different than they did before. You need a fair share of story lines that let the PCs face increasingly dangerous monster plots and delve improbably massive dungeon complexes. That's D&D's bread and butter and there will always be a demand for that kind of storyline. But it's the "everything else" that interests me. Games like The Red Hand of Doom, Kingmaker or War of the Burning Sky let the PCs play an active role in shaping the world that is more than just killing the villains that threaten it. I'd like to see more of that. -KS [/QUOTE]
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What Adventure Storylines Do You Want to See?
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