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*Pathfinder & Starfinder
What after Red Hand of Doom?
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<blockquote data-quote="Dingleberry" data-source="post: 5881578" data-attributes="member: 490"><p>I DM a group of my old college buddies that meets once a year for a long weekend. We've been playing Red Hand of Doom in 3.5 for the last three years, and will likely finish it this year. We want to continue with these PCs - so what next?</p><p></p><p>The party consists of 8 PCs plus one DMPC that's barely around: dwarven paladin, dwarven fighter (the dwarves are brothers), human sorcerer, human wizard, human barbarian, gnome cleric (started as human but was reincarnated), desert elf druid with lion animal companion, elf ranger (archer), and halfling rogue (DMPC). They'll be 8th or 9th level when they finish RHoD (big party so I started them lower).</p><p></p><p>The group is all players with decades of experience, but who barely get to play any more; for many of them, this is only dice they get to roll all year. So it's a seasoned group, but the characters aren't optimized and the players don't know the rules as cold as most on this board so we play it pretty simple and straight. Core rules plus DM-approved variances (a few non-core feats, a few Spell Compendium spells, etc.).</p><p></p><p>As DM, I'd prefer to at least start with a published module, but I'm happy to put in the time to modify as needed (as I did with RHoD). Any suggestions?</p></blockquote><p></p>
[QUOTE="Dingleberry, post: 5881578, member: 490"] I DM a group of my old college buddies that meets once a year for a long weekend. We've been playing Red Hand of Doom in 3.5 for the last three years, and will likely finish it this year. We want to continue with these PCs - so what next? The party consists of 8 PCs plus one DMPC that's barely around: dwarven paladin, dwarven fighter (the dwarves are brothers), human sorcerer, human wizard, human barbarian, gnome cleric (started as human but was reincarnated), desert elf druid with lion animal companion, elf ranger (archer), and halfling rogue (DMPC). They'll be 8th or 9th level when they finish RHoD (big party so I started them lower). The group is all players with decades of experience, but who barely get to play any more; for many of them, this is only dice they get to roll all year. So it's a seasoned group, but the characters aren't optimized and the players don't know the rules as cold as most on this board so we play it pretty simple and straight. Core rules plus DM-approved variances (a few non-core feats, a few Spell Compendium spells, etc.). As DM, I'd prefer to at least start with a published module, but I'm happy to put in the time to modify as needed (as I did with RHoD). Any suggestions? [/QUOTE]
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What after Red Hand of Doom?
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