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<blockquote data-quote="Joshua Randall" data-source="post: 9612064" data-attributes="member: 7737"><p>All responses are biased but that truism aside.</p><p></p><p></p><p></p><p>Possibly true statements although [citation needed]. But stating these and only these — By implication 4e had no other major goals? Which is demonstrably false given a reading of the preview books, extant wizards.com articles, and the PH/DMG themselves.</p><p></p><p>One of the major goals, and I distinctly recall James Wyatt writing about this, was to emphasize (a particular type of) FUN. He wrote about how it’s not super fun to unload your big impressive signature class power and have nothing happen. (I believe his specific example was 3e paladin smite.)</p><p></p><p>Another major goal, although the 4e guys (wisely) couched it in non-Forge terms, was to make the game support STORY. They never wrote “fail forward” nor “story now” nor any other phrases like that, but reading between the lines, that’s part of what they were going for. “Skip the shopping trips and get back to the adventure” is something 4e explicitly stated. (And, again: not for everyone. But clearly a design goal.)</p><p></p><p>—-</p><p></p><p>I’ll have to come back later, my wireless keyboard just died and I am not typing the rest of this long rebuttal on the iPad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9612064, member: 7737"] All responses are biased but that truism aside. Possibly true statements although [citation needed]. But stating these and only these — By implication 4e had no other major goals? Which is demonstrably false given a reading of the preview books, extant wizards.com articles, and the PH/DMG themselves. One of the major goals, and I distinctly recall James Wyatt writing about this, was to emphasize (a particular type of) FUN. He wrote about how it’s not super fun to unload your big impressive signature class power and have nothing happen. (I believe his specific example was 3e paladin smite.) Another major goal, although the 4e guys (wisely) couched it in non-Forge terms, was to make the game support STORY. They never wrote “fail forward” nor “story now” nor any other phrases like that, but reading between the lines, that’s part of what they were going for. “Skip the shopping trips and get back to the adventure” is something 4e explicitly stated. (And, again: not for everyone. But clearly a design goal.) —- I’ll have to come back later, my wireless keyboard just died and I am not typing the rest of this long rebuttal on the iPad :ROFLMAO: [/QUOTE]
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