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What!?! All dragons can't be red. The books say so.
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<blockquote data-quote="GhostBear" data-source="post: 5419214" data-attributes="member: 6667527"><p>In my games, color means very little. What I have preferred to do is having all dragons start out as the standard fantasy dragon. You have teeth and claws, you breathe fire, all that good stuff. But all dragons practice magic, and some of them are able to bend the capability of their fire to do something else entirely.</p><p></p><p>To some dragons this is seen as a heretical move, something akin to spitting in the face of your ancestors and of the very thing that defines what you are. Ice-breathing dragons in particular draw severe ire from other dragons.</p><p></p><p>So, players may know what to expect in general, but there's the possibility of being surprised as well.</p><p></p><p>I wouldn't say that the changes are unfair at all. They're told up front that the Monster's Manual won't help them, so they should pay attention to the hints given in the game instead. That's how things should be anyway. It's the unknown that makes the game exciting, not "Oh, this creature has X HP, Y AC, and can cast Z at will."</p></blockquote><p></p>
[QUOTE="GhostBear, post: 5419214, member: 6667527"] In my games, color means very little. What I have preferred to do is having all dragons start out as the standard fantasy dragon. You have teeth and claws, you breathe fire, all that good stuff. But all dragons practice magic, and some of them are able to bend the capability of their fire to do something else entirely. To some dragons this is seen as a heretical move, something akin to spitting in the face of your ancestors and of the very thing that defines what you are. Ice-breathing dragons in particular draw severe ire from other dragons. So, players may know what to expect in general, but there's the possibility of being surprised as well. I wouldn't say that the changes are unfair at all. They're told up front that the Monster's Manual won't help them, so they should pay attention to the hints given in the game instead. That's how things should be anyway. It's the unknown that makes the game exciting, not "Oh, this creature has X HP, Y AC, and can cast Z at will." [/QUOTE]
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What!?! All dragons can't be red. The books say so.
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