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What alternate non- D&D, D20 Game do you recommend?
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<blockquote data-quote="shady" data-source="post: 1534502" data-attributes="member: 13536"><p>Assuming D20 only ...</p><p> </p><p> "Big" campaign games:</p><p> </p><p> D20 modern - very flexible and well thought out rules. "Urban Arcana" is about halfway between Shadowrun and Buffy (imagine Buffy with D&D monsters) but there are several other perfectly good campaign backgrounds in the basic book.</p><p> </p><p> Mutants & Masterminds - right now this is the best of the D20 supers games, though with Aberrant D20 coming in the summer it might yet be challenged. In this case the basic book definitely has enough to kickstart a campaign. The Freedom City sourcebook is great.</p><p> </p><p> Call of Cthulhu - my personal view is that while the rules adaptation for D20 was great, the book was badly laid out and missing enough background info to kickstart a proper campaign, unlike the original Chaosium versions. Or rather, there is too much stuff spread too thinly, where it should have concentrated on the 1930s era. In which case if you aren't familiar with the background you are going to be chasing down alot of stuff just to get beyond the two starter adventures in the book.</p><p> </p><p> Traveller - I read somewhere that the Traveller universe has had more words written on it than any other SF milieu, and it has a devoted fanbase (including me). I started writing up some stuff on Traveller at this point which grew so much I should post it separately. Suffice to say the background is great if you like Space Opera, it supports a number of different types of far future SF (exploration, military, trading, espionage, political, high tech, low tech, etc) and the adaptation for D20 is good. But if you want to further explore the milieu avoid the GURPS material and get hold of either the classic stuff in reprint or the Megatraveller stuff off of ebay.</p><p> </p><p> Quiklink are also adapting other GDW games to D20 - 2300AD (which was great) and Twilight 2000 (which I disliked alot). Note - although 2300AD and Twilight are set in the same continuity, it wasn't the same one as classic traveller.</p><p> </p><p> I haven't tried DragonStar but have heard good things about it. I recently acquired Adventure D20, which is the first of the White Wolf "ports" (to be followed by Aberrant and Trinity) ... at first sight I prefer the Dungeon Pulp Heroes minigame.</p><p> </p><p> One shots and smaller games:</p><p> </p><p> Several good games in back issues of Dungeon/Polyhedron - my favourite was Pulp Heroes (Dungeon 90). Also try Mecha Crusade (96), Iron Lords of Jupiter (101) and Omega World (92). Shadow Chasers (91) was a prototype D20 Modern with a Buffy type background. I've probably missed a couple ... Some of the others were good ideas half-heartedly executed, others (HiJinx) were just plain bad ideas, and seem to have killed the project.</p><p> </p><p> I have all of FantasyFlight's Horizon line - Grimm (twisted versions of children's fairy tales), Virtual (think Tron), Redline (Car Wars) and Spellslinger (D&D in the Wild West). Mostly they are missing startup adventures though so may actually take some work to get them going ... The actual systems are all great though.</p></blockquote><p></p>
[QUOTE="shady, post: 1534502, member: 13536"] Assuming D20 only ... "Big" campaign games: D20 modern - very flexible and well thought out rules. "Urban Arcana" is about halfway between Shadowrun and Buffy (imagine Buffy with D&D monsters) but there are several other perfectly good campaign backgrounds in the basic book. Mutants & Masterminds - right now this is the best of the D20 supers games, though with Aberrant D20 coming in the summer it might yet be challenged. In this case the basic book definitely has enough to kickstart a campaign. The Freedom City sourcebook is great. Call of Cthulhu - my personal view is that while the rules adaptation for D20 was great, the book was badly laid out and missing enough background info to kickstart a proper campaign, unlike the original Chaosium versions. Or rather, there is too much stuff spread too thinly, where it should have concentrated on the 1930s era. In which case if you aren't familiar with the background you are going to be chasing down alot of stuff just to get beyond the two starter adventures in the book. Traveller - I read somewhere that the Traveller universe has had more words written on it than any other SF milieu, and it has a devoted fanbase (including me). I started writing up some stuff on Traveller at this point which grew so much I should post it separately. Suffice to say the background is great if you like Space Opera, it supports a number of different types of far future SF (exploration, military, trading, espionage, political, high tech, low tech, etc) and the adaptation for D20 is good. But if you want to further explore the milieu avoid the GURPS material and get hold of either the classic stuff in reprint or the Megatraveller stuff off of ebay. Quiklink are also adapting other GDW games to D20 - 2300AD (which was great) and Twilight 2000 (which I disliked alot). Note - although 2300AD and Twilight are set in the same continuity, it wasn't the same one as classic traveller. I haven't tried DragonStar but have heard good things about it. I recently acquired Adventure D20, which is the first of the White Wolf "ports" (to be followed by Aberrant and Trinity) ... at first sight I prefer the Dungeon Pulp Heroes minigame. One shots and smaller games: Several good games in back issues of Dungeon/Polyhedron - my favourite was Pulp Heroes (Dungeon 90). Also try Mecha Crusade (96), Iron Lords of Jupiter (101) and Omega World (92). Shadow Chasers (91) was a prototype D20 Modern with a Buffy type background. I've probably missed a couple ... Some of the others were good ideas half-heartedly executed, others (HiJinx) were just plain bad ideas, and seem to have killed the project. I have all of FantasyFlight's Horizon line - Grimm (twisted versions of children's fairy tales), Virtual (think Tron), Redline (Car Wars) and Spellslinger (D&D in the Wild West). Mostly they are missing startup adventures though so may actually take some work to get them going ... The actual systems are all great though. [/QUOTE]
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What alternate non- D&D, D20 Game do you recommend?
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