Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Alternatives Are There For Alignments... ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azlan" data-source="post: 1110298" data-attributes="member: 2340"><p>After playing D&D for many years, I'm beginning to see that the concept and the game rules for alignments hinders more than it does facilitate three-dimensional roleplaying and true-to-life game worlds. Simply put, alignments are too stereotypical and two-dimensional to portray the realities and intricacies of sentient beings with free wills.</p><p></p><p>Now, I realize that alignments are an integral part of the D&D game system, and that many spells and class abilities/restrictions depend on them. But, still, I think it may be possible to do away with alignments while still maintaining the functions that they serve. Besides, the purpose of this post is not so much to debate whether alignments in D&D should or should not be done away with, as it is to discuss alternatives.</p><p></p><p>So, my question is: What alternatives are there for alignments; alternatives that will work well with D&D?</p><p></p><p>One alternative, of course, is to simply create and use a detailed description of each character's ethical, principled, and/or moral make-up; all this, as part of the character's background material; and for the players and the DM to simply "roleplay" it. But I want something more than that. I think just using descriptions is too open-ended and subjective, which is difficult for a DM to manage and arbitrate. Besides, how would you integrate such descriptions with game rules such as class alignment restrictions, or with special abilities such as Detect Evil, or with spells such as Protection from Good/Evil?</p><p></p><p>Myself, I am currently working on a system that I call "Virtues & Vices". (Note, this will NOT be an advantages/disadvantages system, whereby a player can stack up a bunch of flaws or what not's in order to make his character more powerful.) Using my system, player characters and NPCs will be described as per the following examples...</p><p></p><p>- - - - - - - -</p><p></p><p>Typical Dwarf Fighter. Aura: +20 (Light Gray).</p><p></p><p>Virtues: Careful +5, Investigative +10, Law-Abiding +10, Responsible +10, Reverent +10, Serving +5. (Number of virtues: 6. Total virtues modifiers: +50.)</p><p></p><p>Vices: Alcoholic -5, Carousing -5, Greedy -5, Prejudiced -10, Stubborn -5. (Number of vices: 5. Total vices modifiers: -30.)</p><p></p><p>- - - - - - - -</p><p></p><p>Typical Halfling Rogue. Aura: +0 (Gray).</p><p></p><p>Virtues: Charitable +5, Cheerful +10, Easygoing +5, Examining +5, Liberal +10, Sociable +5. (Number of virtues: 6. Total virtues modifiers: +40.)</p><p></p><p>Vices: Anarchistic -10, Compulsive Gambler -10, Delinquent -5, Lazy -5, Spendthrift -5, Untrustworthy -5. (Number of vices: 6. Total vices modifiers: -40.)</p><p></p><p>- - - - - - - -</p><p></p><p>Typical Half-Orc Barbarian. Aura: -20 (Dark Gray).</p><p></p><p>Virtues: Gallant +5, Reverent +10, Trusting +10, Unbiased +5. (Number of virtues: 4. Total virtues modifiers: +30.)</p><p></p><p>Vices: Anarchistic -5, Bloodthirsty -10, Bully -5, Impulsive -5, Lascivious -5, Reckless -5, Vengeful -10, Wasteful -5. (Number of vices: 8. Total vices modifiers: -50.)</p><p></p><p>- - - - - - - -</p><p></p><p>But before I fully present the first draft of my alternative to alignments (which I will do so in the House Rules section), I first want to discuss what other (or similar) alternatives there might be, and I want to discuss the ramifications and complications there might be in using such alternatives. (Besides, my "Virtues & Vices" rules are still very much a work in progress.)</p></blockquote><p></p>
[QUOTE="Azlan, post: 1110298, member: 2340"] After playing D&D for many years, I'm beginning to see that the concept and the game rules for alignments hinders more than it does facilitate three-dimensional roleplaying and true-to-life game worlds. Simply put, alignments are too stereotypical and two-dimensional to portray the realities and intricacies of sentient beings with free wills. Now, I realize that alignments are an integral part of the D&D game system, and that many spells and class abilities/restrictions depend on them. But, still, I think it may be possible to do away with alignments while still maintaining the functions that they serve. Besides, the purpose of this post is not so much to debate whether alignments in D&D should or should not be done away with, as it is to discuss alternatives. So, my question is: What alternatives are there for alignments; alternatives that will work well with D&D? One alternative, of course, is to simply create and use a detailed description of each character's ethical, principled, and/or moral make-up; all this, as part of the character's background material; and for the players and the DM to simply "roleplay" it. But I want something more than that. I think just using descriptions is too open-ended and subjective, which is difficult for a DM to manage and arbitrate. Besides, how would you integrate such descriptions with game rules such as class alignment restrictions, or with special abilities such as Detect Evil, or with spells such as Protection from Good/Evil? Myself, I am currently working on a system that I call "Virtues & Vices". (Note, this will NOT be an advantages/disadvantages system, whereby a player can stack up a bunch of flaws or what not's in order to make his character more powerful.) Using my system, player characters and NPCs will be described as per the following examples... - - - - - - - - Typical Dwarf Fighter. Aura: +20 (Light Gray). Virtues: Careful +5, Investigative +10, Law-Abiding +10, Responsible +10, Reverent +10, Serving +5. (Number of virtues: 6. Total virtues modifiers: +50.) Vices: Alcoholic -5, Carousing -5, Greedy -5, Prejudiced -10, Stubborn -5. (Number of vices: 5. Total vices modifiers: -30.) - - - - - - - - Typical Halfling Rogue. Aura: +0 (Gray). Virtues: Charitable +5, Cheerful +10, Easygoing +5, Examining +5, Liberal +10, Sociable +5. (Number of virtues: 6. Total virtues modifiers: +40.) Vices: Anarchistic -10, Compulsive Gambler -10, Delinquent -5, Lazy -5, Spendthrift -5, Untrustworthy -5. (Number of vices: 6. Total vices modifiers: -40.) - - - - - - - - Typical Half-Orc Barbarian. Aura: -20 (Dark Gray). Virtues: Gallant +5, Reverent +10, Trusting +10, Unbiased +5. (Number of virtues: 4. Total virtues modifiers: +30.) Vices: Anarchistic -5, Bloodthirsty -10, Bully -5, Impulsive -5, Lascivious -5, Reckless -5, Vengeful -10, Wasteful -5. (Number of vices: 8. Total vices modifiers: -50.) - - - - - - - - But before I fully present the first draft of my alternative to alignments (which I will do so in the House Rules section), I first want to discuss what other (or similar) alternatives there might be, and I want to discuss the ramifications and complications there might be in using such alternatives. (Besides, my "Virtues & Vices" rules are still very much a work in progress.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Alternatives Are There For Alignments... ?
Top