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<blockquote data-quote="Warrior Poet" data-source="post: 6904614" data-attributes="member: 1057"><p>I actually have an easier time imagine stunning a construct than I do a ghost. Walk across a bridge with enough people at just the right cadence and you can get it to ripple, bounce, or even collapse. I could see a strike that rattled the infrastructure of a construct so severely that it resonated in a way that inhibited movement, or limited actions, or what-have-you.</p><p></p><p>But, as others have noted—and for D&D, I think this generally applies—at a certain point, if you think about it too much, you risk driving yourself up the wall with logical pursuit of how the world works. Sometimes you just have to say "It's magic!" in order to allow the game to help you tell the story you're trying to tell.</p><p></p><p>Still learning,</p><p></p><p>Rober</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 6904614, member: 1057"] I actually have an easier time imagine stunning a construct than I do a ghost. Walk across a bridge with enough people at just the right cadence and you can get it to ripple, bounce, or even collapse. I could see a strike that rattled the infrastructure of a construct so severely that it resonated in a way that inhibited movement, or limited actions, or what-have-you. But, as others have noted—and for D&D, I think this generally applies—at a certain point, if you think about it too much, you risk driving yourself up the wall with logical pursuit of how the world works. Sometimes you just have to say "It's magic!" in order to allow the game to help you tell the story you're trying to tell. Still learning, Rober [/QUOTE]
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