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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What am I missing?
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8161937" data-attributes="member: 6924207"><p>Hi, </p><p></p><p>I was super excited when I heard about an advanced, "crunchier" version of 5e, so I'm trying to get my head around what you're doing here and.... I'm confused.... and feel like I'm missing something fundamental.... So please forgive my questions in advance if they seem ill - informed. </p><p></p><p>First off, I should probably say I've been DM-ing for coming up to 40 yrs, since Red box days, through every edition. So I'm not a n00b when it comes to D&D. And through it all I've always been a "crunch over fluff" kind of guy. Don't get me wrong, I love the RP side of the game, but I'm keenly interested in the mechanics too. Hence why I thought Level Up! sounded so intriguing. </p><p></p><p>Ok, that said, I've downloaded a few of the play test docs, read some of the forum threads and, well, as I said above, I feel like I'm missing something obvious & fundamental. </p><p></p><p>So, questions :</p><p> * Is there some sort of introduction, overview, scene setting, big picture type of document that I can read that will put all these small bits & pieces into context? I'm feeling like I don't understand where any of the bits fit. </p><p> * Is there some sort of glossary or something that can tell me what some of these terms mean? I don't know what is meant by heritage, culture, archetypes, settler, beserker, pioneer? </p><p> * Is there some intention or plan about how different this is going to be from base 5e? I thought the idea was to have A5e be fully backwards compatible with 5e, so I don't understand why it seems like it's proposing to change all these mechanics & terminologies ? </p><p> * I know WotC are on a big diversity & inclusiveness push, which is great, but there seems a real risk of going too far the other way and making everything the same and exceedingly bland because anything different might be offensive to someone somewhere and trigger off outrage / cancel culture.... Is that what's happening here too? Can't we just assume positive intent in a made up game about imaginary realities and go from there? </p><p> * Is there a sense or idea of how much power creep is expected / acceptable from this version? Does "crunchier" necessarily mean overpowered compared to the base game? I guess I'm trying to understand whether the two are meant be to be able to be played together (some players are definitely not interested or capable of a crunchier version) or whether the expectation is that the game needs to be one or the other? And if there's a big power jump, what does that mean for using published content intended for the base game? </p><p></p><p>Sorry for so many questions that probably seem terribly uninformed - as I say I've only just discovered this and I've probably just missed the great big obvious Mission / Vision Statement which answers all my questions, so feel free to just point me at it if that's the case and I'll read up. </p><p></p><p>Thanks, excited to see where this goes!</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8161937, member: 6924207"] Hi, I was super excited when I heard about an advanced, "crunchier" version of 5e, so I'm trying to get my head around what you're doing here and.... I'm confused.... and feel like I'm missing something fundamental.... So please forgive my questions in advance if they seem ill - informed. First off, I should probably say I've been DM-ing for coming up to 40 yrs, since Red box days, through every edition. So I'm not a n00b when it comes to D&D. And through it all I've always been a "crunch over fluff" kind of guy. Don't get me wrong, I love the RP side of the game, but I'm keenly interested in the mechanics too. Hence why I thought Level Up! sounded so intriguing. Ok, that said, I've downloaded a few of the play test docs, read some of the forum threads and, well, as I said above, I feel like I'm missing something obvious & fundamental. So, questions : * Is there some sort of introduction, overview, scene setting, big picture type of document that I can read that will put all these small bits & pieces into context? I'm feeling like I don't understand where any of the bits fit. * Is there some sort of glossary or something that can tell me what some of these terms mean? I don't know what is meant by heritage, culture, archetypes, settler, beserker, pioneer? * Is there some intention or plan about how different this is going to be from base 5e? I thought the idea was to have A5e be fully backwards compatible with 5e, so I don't understand why it seems like it's proposing to change all these mechanics & terminologies ? * I know WotC are on a big diversity & inclusiveness push, which is great, but there seems a real risk of going too far the other way and making everything the same and exceedingly bland because anything different might be offensive to someone somewhere and trigger off outrage / cancel culture.... Is that what's happening here too? Can't we just assume positive intent in a made up game about imaginary realities and go from there? * Is there a sense or idea of how much power creep is expected / acceptable from this version? Does "crunchier" necessarily mean overpowered compared to the base game? I guess I'm trying to understand whether the two are meant be to be able to be played together (some players are definitely not interested or capable of a crunchier version) or whether the expectation is that the game needs to be one or the other? And if there's a big power jump, what does that mean for using published content intended for the base game? Sorry for so many questions that probably seem terribly uninformed - as I say I've only just discovered this and I've probably just missed the great big obvious Mission / Vision Statement which answers all my questions, so feel free to just point me at it if that's the case and I'll read up. Thanks, excited to see where this goes! [/QUOTE]
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