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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8162409" data-attributes="member: 93670"><p>I'm nobody special so take it with a grain of salt, hopefully this helps at least a little.</p><p></p><p>I <em>think</em> that you might be looking for something that is still being written or not yet in a playtestable form. Can you give some examples? There is a<a href="https://www.levelup5e.com/worlds" target="_blank"> pair of settings </a>(zietgeist & burning skies)</p><p></p><p></p><p>Some terms are present in old editions (ie provoke) others maybe not specifically defined as different from dictionary meaning. Settler I think is a renamed colonist/pioneer or something from the origins/background packet <em>if I remember</em> correctly without opening the doc itself. If that doesn't help, can you give some examples? </p><p></p><p>compatible & identical are different things. 5e really strips down a lot of areas for the game by removing entire sections, changing that would often entail rebuilding areas.</p><p></p><p>Keep in mind that settings like eberron darksun & others have different roles than "in the forgotten realms" for a lot of races. Being pretty familiar with all three they seem to be doing a nice job of including hooks for each without dumping an excessive amount of setting specific lore into the mechanics themselves. </p><p></p><p>Any time you start mixing systems you should be applying whatever conversion doc for the mix If you look at the <a href="https://www.levelup5e.com/" target="_blank">webpage </a>& the people involved you can get a sense of how broad the rebuild is (ie even monsters) while previews have talked about plans for skills spells & archetypes. Right now things are probably a good ways away from the point where even the beginnings of a conversion doc are reasonable. A conversion doc isn't always involved though, the 3.5->3.5 one was pretty simple & frequently was not really even needed.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8162409, member: 93670"] I'm nobody special so take it with a grain of salt, hopefully this helps at least a little. I [I]think[/I] that you might be looking for something that is still being written or not yet in a playtestable form. Can you give some examples? There is a[URL='https://www.levelup5e.com/worlds'] pair of settings [/URL](zietgeist & burning skies) Some terms are present in old editions (ie provoke) others maybe not specifically defined as different from dictionary meaning. Settler I think is a renamed colonist/pioneer or something from the origins/background packet [I]if I remember[/I] correctly without opening the doc itself. If that doesn't help, can you give some examples? compatible & identical are different things. 5e really strips down a lot of areas for the game by removing entire sections, changing that would often entail rebuilding areas. Keep in mind that settings like eberron darksun & others have different roles than "in the forgotten realms" for a lot of races. Being pretty familiar with all three they seem to be doing a nice job of including hooks for each without dumping an excessive amount of setting specific lore into the mechanics themselves. Any time you start mixing systems you should be applying whatever conversion doc for the mix If you look at the [URL='https://www.levelup5e.com/']webpage [/URL]& the people involved you can get a sense of how broad the rebuild is (ie even monsters) while previews have talked about plans for skills spells & archetypes. Right now things are probably a good ways away from the point where even the beginnings of a conversion doc are reasonable. A conversion doc isn't always involved though, the 3.5->3.5 one was pretty simple & frequently was not really even needed. [/QUOTE]
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