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What Animals Do They Keep?
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<blockquote data-quote="I'm A Banana" data-source="post: 5564748" data-attributes="member: 2067"><p>You can tell a lot about a group of folks based on the animals they domesticate. This is true in the Real World as much as it could be true in our games of whimsical fantasy. </p><p></p><p>So my question to you is, what is the relationship between a group of creatures and a species of their domesticated animals, in your games?</p><p></p><p>Here's my usual default:</p><ul> <li data-xf-list-type="ul"> <strong>Kobolds</strong>: They work with <em>rats</em>. Rats are clever and hardy, and can be bred in great quantities. Kobolds train them to run the mazelike warrens quickly and efficiently, delivering messages and warnings all over the lair whenever some trespasser comes knocking. The creatures are fast and agile enough to reach small switches and to chew through ropes holding traps in place, making sure the trigger goes off at the exact right moment. Dire Rats are used as protectors, treated as favored family members. Swarms surge in a kobold's spike-pit-trap, ready to "clean up" after a victim is impaled. Wererats work with them as well, often rising to positions of leadership in the community. </li> <li data-xf-list-type="ul"> <strong>Goblins</strong>: They domesticate <em>wolves</em>. Creatures of the night, right on the edge of civilization, ready to take whatever they can from farmers and shepherds, the goblins and the wolves have formed a mutually beneficial relationship. Rather than a master/pet kind of relationship, the two function as a team of equals. Worgs often lead the "wolf faction," in a goblin camp, and goblin beastmasters will organize packs of fighting wolves, even equipping them with armor to better protect them. Dire wolves, a rare treasure, carry several goblins on their backs into combat, but they don't act as mounts. They are more vehicle, transporting three or four goblins into the thick of combat, and then remaining, one enemy becoming five. Werewolves are treated harshly, their bloodlust cultivated like a fighting dog, caged and enraged until dropped in the middle of an enemy's camp. </li> <li data-xf-list-type="ul"> <strong>Orcs</strong>: Orcs are <em>pig</em>-farmers. Well, more specifically, boar farmers. The animals' tenacity and ferocity are points of pride for many orc tribes, as is their ability to survive on nearly any kind of food. Orcs ride dire boars into battle as mounts, much as people use horses, but the creatures are wild and unpredictable. Wereboars hold a religious position, and are often the first into combat, and the first killed. Their flesh is later consumed by the tribe, trying to internalize its strength and toughness.</li> </ul><p></p><p>Moar on the civilized races later....but tell me what you have! Elk? Whales? Horses? <em>Dire Elephants</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And it doesn't need to be "domesticated" in the strict definition -- just ways animals influence your people is great!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5564748, member: 2067"] You can tell a lot about a group of folks based on the animals they domesticate. This is true in the Real World as much as it could be true in our games of whimsical fantasy. So my question to you is, what is the relationship between a group of creatures and a species of their domesticated animals, in your games? Here's my usual default: [LIST] [*] [B]Kobolds[/B]: They work with [I]rats[/I]. Rats are clever and hardy, and can be bred in great quantities. Kobolds train them to run the mazelike warrens quickly and efficiently, delivering messages and warnings all over the lair whenever some trespasser comes knocking. The creatures are fast and agile enough to reach small switches and to chew through ropes holding traps in place, making sure the trigger goes off at the exact right moment. Dire Rats are used as protectors, treated as favored family members. Swarms surge in a kobold's spike-pit-trap, ready to "clean up" after a victim is impaled. Wererats work with them as well, often rising to positions of leadership in the community. [*] [B]Goblins[/B]: They domesticate [I]wolves[/I]. Creatures of the night, right on the edge of civilization, ready to take whatever they can from farmers and shepherds, the goblins and the wolves have formed a mutually beneficial relationship. Rather than a master/pet kind of relationship, the two function as a team of equals. Worgs often lead the "wolf faction," in a goblin camp, and goblin beastmasters will organize packs of fighting wolves, even equipping them with armor to better protect them. Dire wolves, a rare treasure, carry several goblins on their backs into combat, but they don't act as mounts. They are more vehicle, transporting three or four goblins into the thick of combat, and then remaining, one enemy becoming five. Werewolves are treated harshly, their bloodlust cultivated like a fighting dog, caged and enraged until dropped in the middle of an enemy's camp. [*] [B]Orcs[/B]: Orcs are [I]pig[/I]-farmers. Well, more specifically, boar farmers. The animals' tenacity and ferocity are points of pride for many orc tribes, as is their ability to survive on nearly any kind of food. Orcs ride dire boars into battle as mounts, much as people use horses, but the creatures are wild and unpredictable. Wereboars hold a religious position, and are often the first into combat, and the first killed. Their flesh is later consumed by the tribe, trying to internalize its strength and toughness. [/LIST] Moar on the civilized races later....but tell me what you have! Elk? Whales? Horses? [I]Dire Elephants[/I]? :) And it doesn't need to be "domesticated" in the strict definition -- just ways animals influence your people is great! [/QUOTE]
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