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*TTRPGs General
What Archetypes Deserve Classes in a Fantasy Game?
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<blockquote data-quote="Azlan" data-source="post: 1121794" data-attributes="member: 2340"><p>I think you only need four core classes, and everything else should be offshoots on those four.</p><p></p><p>Fighter</p><p>Rogue</p><p>Cleric</p><p>Wizard</p><p></p><p>A character could stick with one of these four core classes throughout his entire career. However, most characters would "dual-class". When dual-classing, one of those classes would be the character's primary class, and the other, his secondary class. When listing the two classes, the primary would be listed first, followed by the secondary. Examples of dual-class level progression would be...</p><p></p><p>1st: 1/0, 2nd: 1/1, 3rd: 2/1, 4th: 2/2, 5th: 3/2, 6th: 4/2, 7th: 4/3, 8th: 5/3, 9th: 6/3, etc. </p><p></p><p>A few characters would "multi-class", having as many as three classes. When listing the three classes, the primary would be listed first, followed by the secondary, and then by the tertiary. Examples of multi-class level progression would be...</p><p></p><p>1st: 1/0/0, 2nd: 1/1/0, 3rd: 1/1/1, 4th: 2/1/1, 5th: 2/2/1, 6th: 3/2/1, 7th: 4/2/1, 8th: 4/2/2, 9th: 4/3/2, etc.</p><p></p><p>Examples of dual-classed or multi-classed characters...</p><p></p><p>Paladin (Fighter/Cleric)</p><p>Ranger (Rogue/Cleric or Rogue/Cleric/Fighter)</p><p>Swashbuckler (Fighter/Rogue)</p><p>Archer (Fighter/Rogue)</p><p>Scout (Rogue/Fighter)</p><p>Assassin (Rogue/Fighter)</p><p>Bard (Wizard/Rogue or Rogue/Wizard)</p><p>Necromancer (Cleric/Wizard)</p><p>Monk (Fighter/Rogue)</p><p></p><p>Whatever combinations of feats a character takes would further define that character. So, while an archer, a monk, and a swashbuckler would all be fighter/rogues, the archer would have feats that augment his ability with bows and with maneuvers while wearing medium armor; the monk would have feats that augment his abilities with unarmed attacks and with fighting without wearing any armor; and the swashbuckler would have feats that augment his ability with dueling swords and with maneuvers while wearing light armor.</p><p></p><p>And finally, whatever combinations of skills (and spells, if applicable) a character takes would even further define that character.</p></blockquote><p></p>
[QUOTE="Azlan, post: 1121794, member: 2340"] I think you only need four core classes, and everything else should be offshoots on those four. Fighter Rogue Cleric Wizard A character could stick with one of these four core classes throughout his entire career. However, most characters would "dual-class". When dual-classing, one of those classes would be the character's primary class, and the other, his secondary class. When listing the two classes, the primary would be listed first, followed by the secondary. Examples of dual-class level progression would be... 1st: 1/0, 2nd: 1/1, 3rd: 2/1, 4th: 2/2, 5th: 3/2, 6th: 4/2, 7th: 4/3, 8th: 5/3, 9th: 6/3, etc. A few characters would "multi-class", having as many as three classes. When listing the three classes, the primary would be listed first, followed by the secondary, and then by the tertiary. Examples of multi-class level progression would be... 1st: 1/0/0, 2nd: 1/1/0, 3rd: 1/1/1, 4th: 2/1/1, 5th: 2/2/1, 6th: 3/2/1, 7th: 4/2/1, 8th: 4/2/2, 9th: 4/3/2, etc. Examples of dual-classed or multi-classed characters... Paladin (Fighter/Cleric) Ranger (Rogue/Cleric or Rogue/Cleric/Fighter) Swashbuckler (Fighter/Rogue) Archer (Fighter/Rogue) Scout (Rogue/Fighter) Assassin (Rogue/Fighter) Bard (Wizard/Rogue or Rogue/Wizard) Necromancer (Cleric/Wizard) Monk (Fighter/Rogue) Whatever combinations of feats a character takes would further define that character. So, while an archer, a monk, and a swashbuckler would all be fighter/rogues, the archer would have feats that augment his ability with bows and with maneuvers while wearing medium armor; the monk would have feats that augment his abilities with unarmed attacks and with fighting without wearing any armor; and the swashbuckler would have feats that augment his ability with dueling swords and with maneuvers while wearing light armor. And finally, whatever combinations of skills (and spells, if applicable) a character takes would even further define that character. [/QUOTE]
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