Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What Archetypes Deserve Classes in a Fantasy Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ES2" data-source="post: 1122462" data-attributes="member: 13789"><p>With the six basic classes of d20 Modern its entirely feasable to have just those classes alone, have a bunch of talent trees to represent things like psionic powers, magic powers, martial maneuvers, rogue abilities, inner powers (monkish and rage type stuff), things like that...and not all of them have to be class specific. </p><p></p><p>Just have the talent trees and feats seperate...so perhaps a martial arts talent tree could be picked up by any of the Strong, Fast and Touch base classes, psionic powers by Charismatic, Dedicated, and Intellectual one (can't remember that name), and so on...having a bunch of advanced and prestige classes just adds to the metagaming and, therefore, ruins the feel of the game for me. </p><p></p><p>If they did this it would be the best class type system invented, the most versatile, allows for free building of characters over time (no more thinking, I gotta have these three feats, have my bab up to this much, and i have to have a skill or two equal to a certain rank). You could have some talent trees only available of people pick earlier talents (like they already do in d20 Modern), or have a limitation like...a person can only gain access to a magic talent tree if they already have the initial Feat in the d20 Modern game, otherwise they can't gain access to that tree.</p></blockquote><p></p>
[QUOTE="ES2, post: 1122462, member: 13789"] With the six basic classes of d20 Modern its entirely feasable to have just those classes alone, have a bunch of talent trees to represent things like psionic powers, magic powers, martial maneuvers, rogue abilities, inner powers (monkish and rage type stuff), things like that...and not all of them have to be class specific. Just have the talent trees and feats seperate...so perhaps a martial arts talent tree could be picked up by any of the Strong, Fast and Touch base classes, psionic powers by Charismatic, Dedicated, and Intellectual one (can't remember that name), and so on...having a bunch of advanced and prestige classes just adds to the metagaming and, therefore, ruins the feel of the game for me. If they did this it would be the best class type system invented, the most versatile, allows for free building of characters over time (no more thinking, I gotta have these three feats, have my bab up to this much, and i have to have a skill or two equal to a certain rank). You could have some talent trees only available of people pick earlier talents (like they already do in d20 Modern), or have a limitation like...a person can only gain access to a magic talent tree if they already have the initial Feat in the d20 Modern game, otherwise they can't gain access to that tree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Archetypes Deserve Classes in a Fantasy Game?
Top