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What Archetypes Deserve Classes in a Fantasy Game?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1122972" data-attributes="member: 871"><p>I'd say something along the lines of S'Mon--3 basic, core classes:</p><p></p><p> * A Feat-intensive class (ala Fighters)</p><p> * A Skill-intensive class (ala Rogues)</p><p> * A Magic-intensive class (ala Wizards/Clerics/Psions)</p><p></p><p>To use an old AD&D term, many of the "subclasses," like Paladins, Rangers, Bards, etc., could be handled through multi-classes or prestige classes.</p><p></p><p>And, the 3 classes mentioned above could be customizable. For example, the Feat-intensive class could spend feats on obtaining all armor proficiencies, shield proficiencies, and simple & martial weapons proficiencies (with an exotic thrown in, if desired). However, a layer may choose to forego the Medium & Heavy armor proficiency feats & take tuff more oriented for a light & quick combatant--Weapon Finesse, Expertise, Dodge, Two-Weapon Fighting (maybe even Improved Unarmed Strike), etc.</p><p></p><p>Likewise, the Magic-instensive class could feasibly gain other abilities by limiting/focusing spellcasting ability--increased Hit Die, better weapon & armor selection, reduced spellcasting requirements (e.g., praying & having a holy symbol only, meditating ala psionics, or spontaneous spellcasting, instead of needing a spellbook & having components).</p><p></p><p>The Skill-intensive class could gain abilities by decreasing the base amount of skill points--say reduce from 10 to 8 in order to become a standard "rogue," reduce from 10 to 6 to become a "bard" or ranger-like "scout," etc.</p><p></p><p>Or, possibly expanding on that, go with a <em>d20 Modern</em> approach to basic/starting classes (expect they could advance all the way to 20th level & beyond, if desired). One core class per ability score:</p><p></p><p> * Fighters (Strength); d10 HD</p><p> * Rogues (Dexterity); d6 HD</p><p> * Barbarians (Constitution); d12 HD</p><p> * Wizards (Intelligence); d4 HD</p><p> * Priests (Wisdom); d8 HD</p><p> * Bards or Nobles (Charisma); d8 HD</p><p></p><p>OR</p><p></p><p> * Fighters (Strength); d10 HD</p><p> * Rogues (Dexterity); d6 HD</p><p> * Barbarians (Constitution); d12 HD</p><p> * Wizards (Intelligence); d4 HD</p><p> * Monks (Wisdom); d8 HD</p><p> * Priests (Charisma); d8 HD</p><p></p><p>The other classes can be PrCs.</p><p></p><p>Just MHO.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1122972, member: 871"] I'd say something along the lines of S'Mon--3 basic, core classes: * A Feat-intensive class (ala Fighters) * A Skill-intensive class (ala Rogues) * A Magic-intensive class (ala Wizards/Clerics/Psions) To use an old AD&D term, many of the "subclasses," like Paladins, Rangers, Bards, etc., could be handled through multi-classes or prestige classes. And, the 3 classes mentioned above could be customizable. For example, the Feat-intensive class could spend feats on obtaining all armor proficiencies, shield proficiencies, and simple & martial weapons proficiencies (with an exotic thrown in, if desired). However, a layer may choose to forego the Medium & Heavy armor proficiency feats & take tuff more oriented for a light & quick combatant--Weapon Finesse, Expertise, Dodge, Two-Weapon Fighting (maybe even Improved Unarmed Strike), etc. Likewise, the Magic-instensive class could feasibly gain other abilities by limiting/focusing spellcasting ability--increased Hit Die, better weapon & armor selection, reduced spellcasting requirements (e.g., praying & having a holy symbol only, meditating ala psionics, or spontaneous spellcasting, instead of needing a spellbook & having components). The Skill-intensive class could gain abilities by decreasing the base amount of skill points--say reduce from 10 to 8 in order to become a standard "rogue," reduce from 10 to 6 to become a "bard" or ranger-like "scout," etc. Or, possibly expanding on that, go with a [I]d20 Modern[/I] approach to basic/starting classes (expect they could advance all the way to 20th level & beyond, if desired). One core class per ability score: * Fighters (Strength); d10 HD * Rogues (Dexterity); d6 HD * Barbarians (Constitution); d12 HD * Wizards (Intelligence); d4 HD * Priests (Wisdom); d8 HD * Bards or Nobles (Charisma); d8 HD OR * Fighters (Strength); d10 HD * Rogues (Dexterity); d6 HD * Barbarians (Constitution); d12 HD * Wizards (Intelligence); d4 HD * Monks (Wisdom); d8 HD * Priests (Charisma); d8 HD The other classes can be PrCs. Just MHO. [/QUOTE]
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