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What Archetypes Deserve Classes in a Fantasy Game?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1124481" data-attributes="member: 871"><p>I have to agree--the core classes present doesn't really cover all the bases. However, I'd prefer a shrinking & generalization of the core classes rather than an expansion & specialization of them--Palladium Fantasy, and to a more horrific extent (IMHO) Rifts, have oodles & oodles of Occupational Character Classes (OCCs), which (IMHO) are horrible when it comes to balance--despite the roleplaying impusle to play a Vagabond instead of a Glitter Boy, Apok, or Cosmo-Knight, the poor old Vagabond will die off soon due to the heavies that the GM sends to deal with his Mega-Damage dealing & taking party members.</p><p></p><p>Ideally, I'd like to go with the generic "core three" that I mentioned in my previous post--the Feat-intensive, Skill-intensive, & Magic/Power-intensive. Character creation will be slower, though--introduce a lot of choice elements & it inevitably takes up time. However, it'd sure be customizeable, esp. for use in various settings. Want a low- to rare-magic setting, ala Lankhmar? Easily done! Want a high-magic, everybody-except-one-or two-classes-has-some-sort-of-spellcasting-or innate-magical-ability style campaign? Voila!</p><p></p><p>I see the cleric with a description for the class provided in the 1st ed. AD&D PH (IIRC)--based off of the religious orders of knighthood from Medieval times, sort of like the Templars or Hospitalers. Whereas the cleric is a mix of fighter & priest, the paladin is a specialized variety that's even more fighter & less priest.</p><p></p><p>With that said, I think that a generic magic/power-intensive class could cover wizards & priests (and psions, to boot). Besides, what if you want a campaign with no arcane magic at all (and thus, no wizards)? Or, ala the Ultima games from 4 on up, you want arcane magic only (thus, no priests & divine magic)? Easily handled by the magic-intensive class--they have 1 general spell list that covers pretty much everything.</p><p></p><p>However, to expand upon the 3 core class idea, I do think that ready-made templates should be available--if you want to quickly make upa particular theme/class idea, then here it is, with all the options pre-chosen for you. Want to be a Fighter? Then here's a pre-made option using the Feat-intensive class. Want to be a Sorcerer (in the 3.5 D&D sense)? There's a template for the Magic-intensive class, with a limited spell list, increased spells/day, decreased spellcasting requirements, and limited spells known selections.</p><p></p><p>But, I think that the execution of this will look like 3.5E D&D meets d20 Modern meets d20 CoC meets Skills & Powers (from 2nd ed. AD&D optional rules). In other words, a math-messy, convoluted nightmare. There will be some players who take up the ready-made templates for ease of use, but there will always be those few players who want to build their own PC, trying to figure out the best way to abuse &/or beat the system in order to create the "uber-PC."</p><p></p><p>(Sigh.) I know I don't want a plethora of core classes to handle every single permutation (e.g., "the rogue & the pirate classes are pretty much the same, except that the pirate can also use a scimitar, has Swim as a class skill, and doesn't get Uncanny Dodge until 2 levels higher than the rogue."), but I'm wary of what a free-form, build-it-yourself system might bring (e.g., "If I take all 12 of these class & spellcasting limitations, then I can cast all of my Evocation spells with a +15 to to their DCs!") Essentially, I don't want either a Palladium or GURPS. Just a simpler, more flexible version of D&D.</p><p></p><p>Hmm . . . to tell you the truth, I think that what may work is a reduced set of core classes (either the basic 4 or the 1-per-stat variety mentioned below), but a good number of prestige classes. However, these prestige classes should have relatively low-loevel entry requirments (i.e., make it possible for a 2nd or 3rd level character to adopt the PrC).</p><p></p><p>Thus, perhaps the paladin PrC would only require a PC to have 1 level of fighter & 1 level of priest (effectively meeting the requirements at 2nd level, & gaining the PrC at 3rd level). Or, the druid PrC may have really low requirements so that a 1st level priest, with the right skill, AL, domain, &/or feat selection, can meet the requirements at 1st level & gain access by 2nd level.</p><p></p><p>Sorry for the long post--it's one of those thinking-as-I'm-writing posts. Hopefully my point came across (if I even put it in there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1124481, member: 871"] I have to agree--the core classes present doesn't really cover all the bases. However, I'd prefer a shrinking & generalization of the core classes rather than an expansion & specialization of them--Palladium Fantasy, and to a more horrific extent (IMHO) Rifts, have oodles & oodles of Occupational Character Classes (OCCs), which (IMHO) are horrible when it comes to balance--despite the roleplaying impusle to play a Vagabond instead of a Glitter Boy, Apok, or Cosmo-Knight, the poor old Vagabond will die off soon due to the heavies that the GM sends to deal with his Mega-Damage dealing & taking party members. Ideally, I'd like to go with the generic "core three" that I mentioned in my previous post--the Feat-intensive, Skill-intensive, & Magic/Power-intensive. Character creation will be slower, though--introduce a lot of choice elements & it inevitably takes up time. However, it'd sure be customizeable, esp. for use in various settings. Want a low- to rare-magic setting, ala Lankhmar? Easily done! Want a high-magic, everybody-except-one-or two-classes-has-some-sort-of-spellcasting-or innate-magical-ability style campaign? Voila! I see the cleric with a description for the class provided in the 1st ed. AD&D PH (IIRC)--based off of the religious orders of knighthood from Medieval times, sort of like the Templars or Hospitalers. Whereas the cleric is a mix of fighter & priest, the paladin is a specialized variety that's even more fighter & less priest. With that said, I think that a generic magic/power-intensive class could cover wizards & priests (and psions, to boot). Besides, what if you want a campaign with no arcane magic at all (and thus, no wizards)? Or, ala the Ultima games from 4 on up, you want arcane magic only (thus, no priests & divine magic)? Easily handled by the magic-intensive class--they have 1 general spell list that covers pretty much everything. However, to expand upon the 3 core class idea, I do think that ready-made templates should be available--if you want to quickly make upa particular theme/class idea, then here it is, with all the options pre-chosen for you. Want to be a Fighter? Then here's a pre-made option using the Feat-intensive class. Want to be a Sorcerer (in the 3.5 D&D sense)? There's a template for the Magic-intensive class, with a limited spell list, increased spells/day, decreased spellcasting requirements, and limited spells known selections. But, I think that the execution of this will look like 3.5E D&D meets d20 Modern meets d20 CoC meets Skills & Powers (from 2nd ed. AD&D optional rules). In other words, a math-messy, convoluted nightmare. There will be some players who take up the ready-made templates for ease of use, but there will always be those few players who want to build their own PC, trying to figure out the best way to abuse &/or beat the system in order to create the "uber-PC." (Sigh.) I know I don't want a plethora of core classes to handle every single permutation (e.g., "the rogue & the pirate classes are pretty much the same, except that the pirate can also use a scimitar, has Swim as a class skill, and doesn't get Uncanny Dodge until 2 levels higher than the rogue."), but I'm wary of what a free-form, build-it-yourself system might bring (e.g., "If I take all 12 of these class & spellcasting limitations, then I can cast all of my Evocation spells with a +15 to to their DCs!") Essentially, I don't want either a Palladium or GURPS. Just a simpler, more flexible version of D&D. Hmm . . . to tell you the truth, I think that what may work is a reduced set of core classes (either the basic 4 or the 1-per-stat variety mentioned below), but a good number of prestige classes. However, these prestige classes should have relatively low-loevel entry requirments (i.e., make it possible for a 2nd or 3rd level character to adopt the PrC). Thus, perhaps the paladin PrC would only require a PC to have 1 level of fighter & 1 level of priest (effectively meeting the requirements at 2nd level, & gaining the PrC at 3rd level). Or, the druid PrC may have really low requirements so that a 1st level priest, with the right skill, AL, domain, &/or feat selection, can meet the requirements at 1st level & gain access by 2nd level. Sorry for the long post--it's one of those thinking-as-I'm-writing posts. Hopefully my point came across (if I even put it in there :p ). [/QUOTE]
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