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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What archetypes does 4E do better?
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4092396" data-attributes="member: 61449"><p>So with all this talk about simulation and whether 4E gets it right accordng to traditional D&D tropes, I was wondering if 4E can do any other fantasy styles better now. I always had a hard time eleminating all the D&Disms out of my games when I was trying to emulate (not quite simulate) other fantasy worlds or literature serieses. I never really liked all of the D&Disms intruding on my emulation of other styles of fantasy. I beleive it has been stated that low magic can be more easily done in 4E, but what about other styles of magic.</p><p></p><p>I can see doing the Magic the Gathering style really easily, and I don't think that this is a bad thing. Many people don't agree with me, but it seems that this style is only a possibility, and not necessarily requirement. (I could have just derailed my own thread here. I hope not.) The loss of Vancian magic helps this alot.</p><p></p><p>I think that the Wheel of Time could be done relatively easily with 4E. A few simple tweaks are needed, but the majority of the WoT archetypes could be created in 4E, without any deal breaking loss of beleivability. The loss of Vancian magic also helps here. The inclusion of Powers can help in any house ruling necessary, as in the case of Blademasters, taveren, and wolfbrothers.</p><p></p><p>Even D&D based literature seems like it could be easier to emulate. I don't remember Raistlin ever needing to stop to memorize spells. Are there D&D based literature that includes specifically any reference to Vancian style memorization?</p><p></p><p>Anyway, I was hoping to get a tread started to discuss how 4E might enable a non-D&Dism style campaign, without redesign.</p><p></p><p>Talk amoungst yourselves.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4092396, member: 61449"] So with all this talk about simulation and whether 4E gets it right accordng to traditional D&D tropes, I was wondering if 4E can do any other fantasy styles better now. I always had a hard time eleminating all the D&Disms out of my games when I was trying to emulate (not quite simulate) other fantasy worlds or literature serieses. I never really liked all of the D&Disms intruding on my emulation of other styles of fantasy. I beleive it has been stated that low magic can be more easily done in 4E, but what about other styles of magic. I can see doing the Magic the Gathering style really easily, and I don't think that this is a bad thing. Many people don't agree with me, but it seems that this style is only a possibility, and not necessarily requirement. (I could have just derailed my own thread here. I hope not.) The loss of Vancian magic helps this alot. I think that the Wheel of Time could be done relatively easily with 4E. A few simple tweaks are needed, but the majority of the WoT archetypes could be created in 4E, without any deal breaking loss of beleivability. The loss of Vancian magic also helps here. The inclusion of Powers can help in any house ruling necessary, as in the case of Blademasters, taveren, and wolfbrothers. Even D&D based literature seems like it could be easier to emulate. I don't remember Raistlin ever needing to stop to memorize spells. Are there D&D based literature that includes specifically any reference to Vancian style memorization? Anyway, I was hoping to get a tread started to discuss how 4E might enable a non-D&Dism style campaign, without redesign. Talk amoungst yourselves. [/QUOTE]
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What archetypes does 4E do better?
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