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<blockquote data-quote="Yaarel" data-source="post: 9330294" data-attributes="member: 58172"><p>In the 5e 2014 Players Handbook, levels 1 thru 4 are "apprentice adventurers", and by implication the next higher tier is professional adventurers, or simply adventurers.</p><p></p><p>By the higher tiers, heroes are extraordinary, gaining "a level of power that sets them high above the ordinary population". These are "mighty adventurers".</p><p></p><p></p><p>A rhythm of 4-level tiers, defined by the Proficiency bonus, is the most useful description of advancement. There is defacto a middle tier, levels 9 thru 12, where the ceiling of reallife possibility blurs the floor of the superhero genre.</p><p></p><p></p><p>ORDINARY ≈ REALLIFE</p><p>Levels 1 thru 4: Common</p><p>Levels 5 thru 8: Uncommon</p><p></p><p>EXTRAORDINARY ≈ PEAK REALLIFE OR WIRE-FU ACTION HERO</p><p>Levels 9 thru 12: Rare</p><p></p><p>SUPERHERO</p><p>Levels 13 thru 16: Very Rare</p><p>Levels 17 thru 20: Legendary</p><p></p><p>EPIC</p><p>Levels 21 thru 24</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9330294, member: 58172"] In the 5e 2014 Players Handbook, levels 1 thru 4 are "apprentice adventurers", and by implication the next higher tier is professional adventurers, or simply adventurers. By the higher tiers, heroes are extraordinary, gaining "a level of power that sets them high above the ordinary population". These are "mighty adventurers". A rhythm of 4-level tiers, defined by the Proficiency bonus, is the most useful description of advancement. There is defacto a middle tier, levels 9 thru 12, where the ceiling of reallife possibility blurs the floor of the superhero genre. ORDINARY ≈ REALLIFE Levels 1 thru 4: Common Levels 5 thru 8: Uncommon EXTRAORDINARY ≈ PEAK REALLIFE OR WIRE-FU ACTION HERO Levels 9 thru 12: Rare SUPERHERO Levels 13 thru 16: Very Rare Levels 17 thru 20: Legendary EPIC Levels 21 thru 24 [/QUOTE]
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