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What are Avengers doing since SOC got nerfed?
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<blockquote data-quote="Mengu" data-source="post: 5109758" data-attributes="member: 65726"><p>The mechanics should be balanced without "role playing" considerations. I can see stories to justify any weird and funky choices a character may make in his build. You can refluff a paladin as a trickster. Fluff is not rules. So, if a combination is allowed by the rules, it can't be excused for being overpowered just because there is no good role playing reason to pick that combination.</p><p></p><p>The updates are doing a decent job of closing up some of the more overpowered/unintended loop holes. But it still is the DM's (and partly player's) responsibility to make sure power levels of the PC's don't get too far out of alignment with each other because of some new (or old) unforeseen or miscalculated interaction in the rules.</p><p></p><p>I believe it is hardest to see these interactions with multi-class options, because the rules are not strapped down tight enough around the class pre-requisite wordings, or benefit durations. They are slowly realizing this and tightening those rules, as what happened with Warrior of the Wild, Honored Foe, Hero of Faith, Student of Caiphon, and the like.</p><p></p><p>4e is a pretty complex machine with some lose parts that need to be tightened down via periodic maintenance.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5109758, member: 65726"] The mechanics should be balanced without "role playing" considerations. I can see stories to justify any weird and funky choices a character may make in his build. You can refluff a paladin as a trickster. Fluff is not rules. So, if a combination is allowed by the rules, it can't be excused for being overpowered just because there is no good role playing reason to pick that combination. The updates are doing a decent job of closing up some of the more overpowered/unintended loop holes. But it still is the DM's (and partly player's) responsibility to make sure power levels of the PC's don't get too far out of alignment with each other because of some new (or old) unforeseen or miscalculated interaction in the rules. I believe it is hardest to see these interactions with multi-class options, because the rules are not strapped down tight enough around the class pre-requisite wordings, or benefit durations. They are slowly realizing this and tightening those rules, as what happened with Warrior of the Wild, Honored Foe, Hero of Faith, Student of Caiphon, and the like. 4e is a pretty complex machine with some lose parts that need to be tightened down via periodic maintenance. [/QUOTE]
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What are Avengers doing since SOC got nerfed?
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