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What are bad ideas in RPGs?
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<blockquote data-quote="Andor" data-source="post: 4525482" data-attributes="member: 1879"><p>Inspired by the 'Ideal RPG' thread, what are systems or ideas that screw up a game?</p><p></p><p>I'll post my list of bad ideas to spark things:</p><p></p><p>1) Subsystems that mandate 'splitting the party.' The classic example of this is the decker/hacker in Cyberpunk and Shadowrun. Interestingly both games came up with the same solution and tried to integrate the cyber-world with the larger reality.</p><p></p><p>-It's possible to do this by accident. Frex in 3e if only one character has 'face' skills then social encounters become the GM interacting with the pretty char while the rest of the party stands in the background picking their noses. But since this is an artifact of charater choices and is not integrated into the game set-up it's best handled at the table.</p><p></p><p>2: Hopelessness. Some people seem to dig games like Midnight and tribe 7 where you are so totally outclassed by the bad guys you might as well charge a machinegun bunker with nerf weapons. Personally I don't mind being the underdog, but you have to show me a glimmer of hope or my charater isn't a hero, he's a madman.</p><p></p><p>3: Silly wish fulfillment. I forget the name of the game but there was one where you were playing a god who had forgotten his own powers to keep from being bored to death. So XP was just you remembering powers you always had but had forgotten. Strange and pointless.</p><p></p><p>What do you tink is bad design?</p></blockquote><p></p>
[QUOTE="Andor, post: 4525482, member: 1879"] Inspired by the 'Ideal RPG' thread, what are systems or ideas that screw up a game? I'll post my list of bad ideas to spark things: 1) Subsystems that mandate 'splitting the party.' The classic example of this is the decker/hacker in Cyberpunk and Shadowrun. Interestingly both games came up with the same solution and tried to integrate the cyber-world with the larger reality. -It's possible to do this by accident. Frex in 3e if only one character has 'face' skills then social encounters become the GM interacting with the pretty char while the rest of the party stands in the background picking their noses. But since this is an artifact of charater choices and is not integrated into the game set-up it's best handled at the table. 2: Hopelessness. Some people seem to dig games like Midnight and tribe 7 where you are so totally outclassed by the bad guys you might as well charge a machinegun bunker with nerf weapons. Personally I don't mind being the underdog, but you have to show me a glimmer of hope or my charater isn't a hero, he's a madman. 3: Silly wish fulfillment. I forget the name of the game but there was one where you were playing a god who had forgotten his own powers to keep from being bored to death. So XP was just you remembering powers you always had but had forgotten. Strange and pointless. What do you tink is bad design? [/QUOTE]
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