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What are bad ideas in RPGs?
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<blockquote data-quote="Janx" data-source="post: 4528741" data-attributes="member: 8835"><p>that's actually one of my top advice items to new GMs. Avoid capturing the party, NEVER plan to capture the party.</p><p></p><p>It leads to rail-roading if you plan to capture the party (because the GM's brain gets into the route of foiling all PC actions).</p><p></p><p>If you do capture the party, the PCs will want to escape. This means they need to know what supplies they have, guard schedules, door locks, guard postings, etc. Additionally, they will want all their stuff back.They will need to know about details during transport, tying up methods while being held, as well as the final destination. It's a ton of work. </p><p></p><p>The exception for capturing seems to be, when you're other choice is TPK, a capture can save them. But in turn, you want to plan for a quick escape. </p><p></p><p>Captured PCs aren't much fun.</p><p></p><p>I also don't advocate stripping the PCs down. A) they'll want their stuff back. B) players don't like feeling emasculated/having no sense of power (the opposite goal of why they play). C) female games may be especially sensitive as some GMs think a naked PC is a raped PC. 1 in 5 women in america have been raped. It's a sensitive subject, and odds are good it hits close to home with your players.</p><p></p><p></p><p>Adventures that state "NPC will do THIS to the party" lead to rail-roading. The correct form is "NPC will TRY to do THIS to the party. If he succeed Y happens, else X". Games should not assume success of NPC or PC action.</p></blockquote><p></p>
[QUOTE="Janx, post: 4528741, member: 8835"] that's actually one of my top advice items to new GMs. Avoid capturing the party, NEVER plan to capture the party. It leads to rail-roading if you plan to capture the party (because the GM's brain gets into the route of foiling all PC actions). If you do capture the party, the PCs will want to escape. This means they need to know what supplies they have, guard schedules, door locks, guard postings, etc. Additionally, they will want all their stuff back.They will need to know about details during transport, tying up methods while being held, as well as the final destination. It's a ton of work. The exception for capturing seems to be, when you're other choice is TPK, a capture can save them. But in turn, you want to plan for a quick escape. Captured PCs aren't much fun. I also don't advocate stripping the PCs down. A) they'll want their stuff back. B) players don't like feeling emasculated/having no sense of power (the opposite goal of why they play). C) female games may be especially sensitive as some GMs think a naked PC is a raped PC. 1 in 5 women in america have been raped. It's a sensitive subject, and odds are good it hits close to home with your players. Adventures that state "NPC will do THIS to the party" lead to rail-roading. The correct form is "NPC will TRY to do THIS to the party. If he succeed Y happens, else X". Games should not assume success of NPC or PC action. [/QUOTE]
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