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What are bad ideas in RPGs?
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<blockquote data-quote="wingsandsword" data-source="post: 4529566" data-attributes="member: 14159"><p>Well, here are some Bad Ideas for licensed RPG's:</p><p></p><p>1. The game is not able to accurately model the main characters of the setting. Worse, the game does not include stats for any of the main characters. </p><p></p><p>2. The game does not include rules for major parts of the adventures of the setting. If this is a space RPG, it has no rules for space combat (or they are extremely paltry).</p><p></p><p>3. The game takes great liberties with the canon of the setting in the interests of making the setting better for RPG's, or just because the writers thought it was cool. Not so much an issue anymore with licensors being more careful, but I've seen this happen a few times with older licensed games.</p><p></p><p>4. The game is designed to need another game to be fully playable. I'm looking at you, old d20 STL RPG's that needed the D&D PHB for distinctly non-D&D games, but it's happened a few other times too.</p><p></p><p>5. Your RPG is released before the core canon of the setting is even finished, so you have huge gaps in your narrative and setting information. The first two d20 incarnations of Star Wars were guilty of this, missing two of the prequels. I really won't hold the d6 version to this, since the releases of the core rules for this was before the prequels really even began production so they had no way to know. The new Battlestar Galactica RPG also has this problem, the series isn't over yet and when it was produced we didn't know if it was set in the future or the past relative to Earth, what the status of Earth was or so on.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4529566, member: 14159"] Well, here are some Bad Ideas for licensed RPG's: 1. The game is not able to accurately model the main characters of the setting. Worse, the game does not include stats for any of the main characters. 2. The game does not include rules for major parts of the adventures of the setting. If this is a space RPG, it has no rules for space combat (or they are extremely paltry). 3. The game takes great liberties with the canon of the setting in the interests of making the setting better for RPG's, or just because the writers thought it was cool. Not so much an issue anymore with licensors being more careful, but I've seen this happen a few times with older licensed games. 4. The game is designed to need another game to be fully playable. I'm looking at you, old d20 STL RPG's that needed the D&D PHB for distinctly non-D&D games, but it's happened a few other times too. 5. Your RPG is released before the core canon of the setting is even finished, so you have huge gaps in your narrative and setting information. The first two d20 incarnations of Star Wars were guilty of this, missing two of the prequels. I really won't hold the d6 version to this, since the releases of the core rules for this was before the prequels really even began production so they had no way to know. The new Battlestar Galactica RPG also has this problem, the series isn't over yet and when it was produced we didn't know if it was set in the future or the past relative to Earth, what the status of Earth was or so on. [/QUOTE]
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