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*Dungeons & Dragons
What Are Dragonlance's Weis & Hickman, and Actor Manganiello Cooking Up?
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<blockquote data-quote="plecostomus" data-source="post: 9786956" data-attributes="member: 7040041"><p>I actually did this entire update process with Dragonlance for my first DM'd game this year. <em>Quests From the Infinite Staircase</em> lists Dragonlance as one of the settings for its first module. I thought the name sounded cool, and that led to a few months of reading about the setting. </p><p></p><p>To be clear, my experience playing D&D prior to this was in a semi-homebrew setting. So I sort of know Forgotten Realms (or at least Baldur's Gate) from BG3, but I'm not particularly attached to any official setting.</p><p></p><p>I've only read a few portions of Dragonlance books. A lot of my foundational knowledge for the setting was from a wiki, that I then corrected from more authoritative sources. I did go through <a href="https://writeups.letsyouandhimfight.com/purplexvi/dragonlance/#1" target="_blank">this entire summary of the Dragonlance adventures and revisions from later editions as well.</a> And, well, I watched the animated movie. I kind of wish I hadn't, but it makes me laugh whenever I think about it, so I guess in a way it has brought me joy.</p><p></p><p>And yeah, a lot of lore I had to dump. Not just because of all the racism-as-biology, but because certain concepts made no sense to me. The Balance is probably the biggest thing that I am just ignoring. And 5E's SotDQ still sort of references the Balance, so in that change I am going a step beyond what even WOTC has been getting rid of. </p><p></p><p>But my version still has dragonriding, <em>dragonlances</em>, orbs of dragonkind, a history of apocalypse and war and disappearance of divine casting, Takhisis and all her machinations, Lord Soth, the Wizards (Mages) of High Sorcery, the tragedies of minotaurs and irda, and events like the Silvanesti being so xenophobic that their civilization was destroyed. My cleric PC decided he would be a mystic in terms of the source of his power, and I thought it was so cool that Dragonlance had a built-in concept and history for this kind of "godless" cleric. </p><p></p><p>These were all things that I thought were unique and helped define the setting. By comparison, I did not think gully dwarves or irda sex curses were relevant, or would make the game more fun for players.</p><p></p><p>I know that some people define Dragonlance as the very specific story from the first modules/books. So just by having my campaign set outside the War of the Lance (I have it at the very last point <a href="http://en-academic.com/dic.nsf/enwiki/482755" target="_blank">in this timeline</a>, 9 years after Takhisis <u>dies</u> and Paladine turns mortal) would make it "not Dragonlance".</p><p></p><p>But other people's opinions are vastly overrated when defining your own game. I encourage trying out some setting immersion for settings you've never bothered with before this year. You might find something you like!</p><p></p><p>Or maybe WOTC will make it easy by doing the update of the original adventure for us and taking all the flack while introducing a new generation to the setting.</p><p></p><p>I will add these 3P Dragonlance modules I found and plan to run:</p><ol> <li data-xf-list-type="ol"><a href="https://www.dmsguild.com/en/product/418263/the-test-of-high-sorcery" target="_blank">The Test of High Sorcery</a> by Donathin Frye and Kienna Shaw - For your arcane caster - I'm really mad there are no equivalent modules for martials, like a Solamnic knight test or something, because this is wonderful.</li> <li data-xf-list-type="ol"><a href="https://www.dmsguild.com/en/product/444112/dragonlance-shadow-of-the-black-rose" target="_blank">Shadow of the Black Rose</a> from Dragonlance Nexus - there is also <a href="https://www.dmsguild.com/en/product/487463/dragonlance-shadow-of-the-black-rose-vecna-eve-of-ruin-conversion?src=cab_col" target="_blank">a conversion</a> that allows you to replace the <em>Vecna: Eve of Ruin</em> Krynn chapter with this</li> </ol></blockquote><p></p>
[QUOTE="plecostomus, post: 9786956, member: 7040041"] I actually did this entire update process with Dragonlance for my first DM'd game this year. [I]Quests From the Infinite Staircase[/I] lists Dragonlance as one of the settings for its first module. I thought the name sounded cool, and that led to a few months of reading about the setting. To be clear, my experience playing D&D prior to this was in a semi-homebrew setting. So I sort of know Forgotten Realms (or at least Baldur's Gate) from BG3, but I'm not particularly attached to any official setting. I've only read a few portions of Dragonlance books. A lot of my foundational knowledge for the setting was from a wiki, that I then corrected from more authoritative sources. I did go through [URL='https://writeups.letsyouandhimfight.com/purplexvi/dragonlance/#1']this entire summary of the Dragonlance adventures and revisions from later editions as well.[/URL] And, well, I watched the animated movie. I kind of wish I hadn't, but it makes me laugh whenever I think about it, so I guess in a way it has brought me joy. And yeah, a lot of lore I had to dump. Not just because of all the racism-as-biology, but because certain concepts made no sense to me. The Balance is probably the biggest thing that I am just ignoring. And 5E's SotDQ still sort of references the Balance, so in that change I am going a step beyond what even WOTC has been getting rid of. But my version still has dragonriding, [I]dragonlances[/I], orbs of dragonkind, a history of apocalypse and war and disappearance of divine casting, Takhisis and all her machinations, Lord Soth, the Wizards (Mages) of High Sorcery, the tragedies of minotaurs and irda, and events like the Silvanesti being so xenophobic that their civilization was destroyed. My cleric PC decided he would be a mystic in terms of the source of his power, and I thought it was so cool that Dragonlance had a built-in concept and history for this kind of "godless" cleric. These were all things that I thought were unique and helped define the setting. By comparison, I did not think gully dwarves or irda sex curses were relevant, or would make the game more fun for players. I know that some people define Dragonlance as the very specific story from the first modules/books. So just by having my campaign set outside the War of the Lance (I have it at the very last point [URL='http://en-academic.com/dic.nsf/enwiki/482755']in this timeline[/URL], 9 years after Takhisis [U]dies[/U] and Paladine turns mortal) would make it "not Dragonlance". But other people's opinions are vastly overrated when defining your own game. I encourage trying out some setting immersion for settings you've never bothered with before this year. You might find something you like! Or maybe WOTC will make it easy by doing the update of the original adventure for us and taking all the flack while introducing a new generation to the setting. I will add these 3P Dragonlance modules I found and plan to run: [LIST=1] [*][URL='https://www.dmsguild.com/en/product/418263/the-test-of-high-sorcery']The Test of High Sorcery[/URL] by Donathin Frye and Kienna Shaw - For your arcane caster - I'm really mad there are no equivalent modules for martials, like a Solamnic knight test or something, because this is wonderful. [*][URL='https://www.dmsguild.com/en/product/444112/dragonlance-shadow-of-the-black-rose']Shadow of the Black Rose[/URL] from Dragonlance Nexus - there is also [URL='https://www.dmsguild.com/en/product/487463/dragonlance-shadow-of-the-black-rose-vecna-eve-of-ruin-conversion?src=cab_col']a conversion[/URL] that allows you to replace the [I]Vecna: Eve of Ruin[/I] Krynn chapter with this [/LIST] [/QUOTE]
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