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what are druids?
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<blockquote data-quote="Deset Gled" data-source="post: 9254575" data-attributes="member: 7808"><p>I go back on forth on whether I actually like the way 4e implemented this, but I think there's a lot of value behind the overall concept. As you said, it isn't just the source of the power, it's also what they do with the power.</p><p></p><p>Druids are the nature magic-users.</p><p>Wizards are the science magic-users.</p><p>Clerics are the divine magic-users.</p><p>Warlocks are borrowed magic-users.</p><p></p><p>There are lots of options in this general vein. And all of them can branch off in different directions, and even have significant overlap. Druids can easily branch off into the shape-changers (which would overlap with polymorphing wizards), or into casters focused on nature and healing (which would overlap with clerics).</p><p></p><p>I think 3.x did a better job of using mechanics that showed a "Magic A is Magic A, Magic B is Magic B" mindset that helped define this better. One of the weaknesses of 5e is that way that all magic is just generic magic, without enough game-based distinctions that can make it harder to feel like different casters are actually different.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9254575, member: 7808"] I go back on forth on whether I actually like the way 4e implemented this, but I think there's a lot of value behind the overall concept. As you said, it isn't just the source of the power, it's also what they do with the power. Druids are the nature magic-users. Wizards are the science magic-users. Clerics are the divine magic-users. Warlocks are borrowed magic-users. There are lots of options in this general vein. And all of them can branch off in different directions, and even have significant overlap. Druids can easily branch off into the shape-changers (which would overlap with polymorphing wizards), or into casters focused on nature and healing (which would overlap with clerics). I think 3.x did a better job of using mechanics that showed a "Magic A is Magic A, Magic B is Magic B" mindset that helped define this better. One of the weaknesses of 5e is that way that all magic is just generic magic, without enough game-based distinctions that can make it harder to feel like different casters are actually different. [/QUOTE]
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