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General Tabletop Discussion
*TTRPGs General
What are "essential" TTRPG mechanisms?
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<blockquote data-quote="Ulfgeir" data-source="post: 9359780" data-attributes="member: 7015719"><p>Basically, all you need is some method of determining who the characters are, and some rules for basic interaction between characters. A basic setting is needed. This can however be extemely vague. In theory you could start with something as small as an empty room, or a formless void depending on who the characters are...</p><p></p><p>Take for example Good Society: a Jane Austen rpg. There are no stats, no skills, you don't roll dice (or use any other randomizers), and you don't need a gm as it can be played all collaboratively. It is definitely a rpg, but it is unlike most other games. So what do you have? Well, each character has a background, and a (unique) role, and a desire. You have a method for interaction between characters with the use of resolve tokens (which are negotiated), and monologue tokens.</p><p></p><p>Of course, you have metarules, that deals with how the actions of the characters will affect things in the setting. Like rumours. But they are not neccessary for it to be a game as such. Instead these rules help shape the setting by managing what is important for that type of play.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 9359780, member: 7015719"] Basically, all you need is some method of determining who the characters are, and some rules for basic interaction between characters. A basic setting is needed. This can however be extemely vague. In theory you could start with something as small as an empty room, or a formless void depending on who the characters are... Take for example Good Society: a Jane Austen rpg. There are no stats, no skills, you don't roll dice (or use any other randomizers), and you don't need a gm as it can be played all collaboratively. It is definitely a rpg, but it is unlike most other games. So what do you have? Well, each character has a background, and a (unique) role, and a desire. You have a method for interaction between characters with the use of resolve tokens (which are negotiated), and monologue tokens. Of course, you have metarules, that deals with how the actions of the characters will affect things in the setting. Like rumours. But they are not neccessary for it to be a game as such. Instead these rules help shape the setting by managing what is important for that type of play. [/QUOTE]
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