What are everyones thoughts on Iron Heroes?

zen_hydra

First Post
I have to admit that I am really looking forward to this book. Probably more so than anything else that I have seen scheduled for release this year. I am hoping that it is flexible enough that I can add / remove elements from other d20 products without too much effort. The descriptions that I have read about it kicks my imagination into overdrive thinking about how it might better model the combat in the Conan or Berserk books than standard D&D does. My big ambition for this book is a fantasy ancient earth campaign, where the various cultures of Eurasia are at their mythological peaks. Anyway...I just wanted to know what other peoples thoughts are on Iron Heroes, and how they plan on using it.
 

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Ditto. I really like the idea of D&D Characters beeing less dependant on Magic Items, Mike Mearls is as close to a "Sure Thing" as D&D authors go, and Malhavoc traditionally produces solid material.

It sounds like a winner.
 

This is definitely going to be one of those "buy it Thursday" morning kinds of books, because I suspect it will sell out like Arcana Unearthed did.
 


It's too bad that Amazon won't do a guaranteed same day delivery on the release date like they did with preordered Harry Potter books.
 

zen_hydra said:
It's too bad that Amazon won't do a guaranteed same day delivery on the release date like they did with preordered Harry Potter books.

I suspect they don't have 1,000,000 pre-orders for this like they did the latest HP book.
 

Personally, I'm not interested in any OGL rules variants that change the rules enough to need to lose the d20 logo.

I still have too many d20 rules variants to explore, much less deviate from that.

I'll pass.
 

Words can barely convey how much I am looking forward to IH. Mearls' design diaries have been chok full o' so many great ideas it's ridiculous. I'm going to the IH seminar at GenCon and will attempt to crash one of the IH events. I'm also keeping my fingers crossed that I'll have the book before then, as it was announced it'd hit shelves on Aug 1 (my birthday!).
 

DaveMage said:
Personally, I'm not interested in any OGL rules variants that change the rules enough to need to lose the d20 logo.
The use or non-use of the d20 logo doesn't actually tell much about the compatibility of the rules with standard D&D, nowadays. The distinction between d20 STL and (non-d20 STL) OGL is a simple formalism. If the book contains any kind of character generation rules, it cannot bear the d20 logo.

Call me interested in the approach taken in this book. I'm not hyped, though ;).
 
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I'll probably give it a look-see. I'm much more intrigued by this release than Monte's upcomming Ptolus campaign hardback. Malhavoc puts out solid product so that alone means I'll give it the benefit of the doubt.
 

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