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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="Merlion" data-source="post: 2442788" data-attributes="member: 10397"><p>CR has been more or less useless in every game I've played in or run regardless of how wealth was handled. If nothing else than because its not very good at dealing with a difference in party size. Most of the games I've played in included 6+ players instead of the usual 4, and the one of the ones I ran only had 2.</p><p></p><p></p><p>Also, how does one really follow the wealth guidlines? I mean you can never be sure exactly when a level is going to be gained. One would have to precisely add up each and every item of treasure or money you included, and try and compensate for the changing level of the party all the time.</p><p></p><p></p><p>I think its a bad system, and I think emmeshing magic items that much isnt really a very good idea. Of course thats partly because I also dislike it...I'd prefer to have the option of classes standing on their own abilities...thats one of the things I like about Arcana Unearthed. Since most of the classes have a wide variety of abilites..and since feats are allowed to do more...it can be less of an issue.</p><p></p><p>It would probably be interesting to see how Iron Heroes handles all this, but if its a totally different paradigm it might not be that useful for standard DnD.</p></blockquote><p></p>
[QUOTE="Merlion, post: 2442788, member: 10397"] CR has been more or less useless in every game I've played in or run regardless of how wealth was handled. If nothing else than because its not very good at dealing with a difference in party size. Most of the games I've played in included 6+ players instead of the usual 4, and the one of the ones I ran only had 2. Also, how does one really follow the wealth guidlines? I mean you can never be sure exactly when a level is going to be gained. One would have to precisely add up each and every item of treasure or money you included, and try and compensate for the changing level of the party all the time. I think its a bad system, and I think emmeshing magic items that much isnt really a very good idea. Of course thats partly because I also dislike it...I'd prefer to have the option of classes standing on their own abilities...thats one of the things I like about Arcana Unearthed. Since most of the classes have a wide variety of abilites..and since feats are allowed to do more...it can be less of an issue. It would probably be interesting to see how Iron Heroes handles all this, but if its a totally different paradigm it might not be that useful for standard DnD. [/QUOTE]
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