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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="BlackMoria" data-source="post: 2442800" data-attributes="member: 424"><p>Playtester here.... I can't get into any detail due to NDA but our group which playtested Iron Heroes and the Iron Heroes bestiary did not find any difference in combat between IH and core rules as far as time is concerned. On the surface, it may appear that the nature of the IH rules makes for longer combats but it takes about the same amount of time...... the caveat being equal familiarity with the core and IH rules. The first several combats will take more time as players and the DM get familiar with the IH rules.</p><p></p><p></p><p></p><p>The Iron Heroes bestiary has a novel system for doing NPCs, making it possible to make any sort of NPC from 1st to 20th level in under 5 minutes per NPC. Seriously....under 5 minutes.</p><p></p><p>Due to NDA concerns, I can't get into the any detail on the magic system. That said, it has been mentioned that magic is inherently dangerous in IH. Dangerous to the caster as well. With consequences for spell failure or miscasting depend on school of magic. If you like playing a character who takes chances and enjoys the notion of being 'hero or zero', then you will like the arcanist.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2442800, member: 424"] Playtester here.... I can't get into any detail due to NDA but our group which playtested Iron Heroes and the Iron Heroes bestiary did not find any difference in combat between IH and core rules as far as time is concerned. On the surface, it may appear that the nature of the IH rules makes for longer combats but it takes about the same amount of time...... the caveat being equal familiarity with the core and IH rules. The first several combats will take more time as players and the DM get familiar with the IH rules. The Iron Heroes bestiary has a novel system for doing NPCs, making it possible to make any sort of NPC from 1st to 20th level in under 5 minutes per NPC. Seriously....under 5 minutes. Due to NDA concerns, I can't get into the any detail on the magic system. That said, it has been mentioned that magic is inherently dangerous in IH. Dangerous to the caster as well. With consequences for spell failure or miscasting depend on school of magic. If you like playing a character who takes chances and enjoys the notion of being 'hero or zero', then you will like the arcanist. [/QUOTE]
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