Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What are everyones thoughts on Iron Heroes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 2443660" data-attributes="member: 32164"><p>Well, I'm out of town the first part of next week but I pre-ordered <em>Iron Heroes</em> thru Amazon. So it should arrive about when I get back home.</p><p></p><p>This game looks like a lot of fun to me. I've always wanted mechanically distinct options for fighter types to encourage them to pull off maneuvers more complicated than "I whack him." Kevin (Piratecat) was playtesting this game and he called it "heroic asskicking" in the Conan mode. Tokens sound like something extra to manage, but if they allow the PCs to have cool options that aren't constrained by some wonky "X uses/day" mechanic, I'm all for them. The playtesters haven't had anything but good things to say about 'em, so I bet they play a lot easier than initial impressions might suggest.</p><p></p><p> </p><p></p><p>I think you may be reading into this a little. BlackMoria didn't say "<em>Iron Heroes</em> takes as long to master as D&D." He said your first several combats will take longer than D&D as you learn the new rules. Personally, I'd gauge "first several" to mean 7-10. In other words, there's a learning curve as you master tokens, "combat stunts," and a few other new rules. Of course, as I understand the game, once you've mastered those, that's it. Characters don't seem to get any "brand new abilities" (like spells with totally different mechanics) at high levels. Rather, from what we've seen, their high-level abilities are just extensions of their low-level ones that use the same basic mechanic. Ergo, no continuous learning curve.</p><p></p><p>Not having to constantly learn new mechanics as you level up is HUGE! The archer class has 20 abilities it can trigger. That's it. The hunter has fewer than that. Even if all 10 classes averaged 20 (which I doubt!), that's still fewer special abilities to learn than there are wizard (<em>or</em> cleric <em>or</em> druid) spells in the PHB alone. And most of the abilities use familiar mechanics after the unfamiliar trigger (e.g. <em>Deadly Shot</em> - spend 2 tokens to add 1/2 your dex bonus to damage on one attack). Another example is that many of the high-level ones build off the low-level ones (i.e. <em>Improved Deadly Shot</em> - spend 2 tokens to add your dex bonus to damage on all your attacks this round). That doesn't seem like it'll take terribly long to learn - but I'm not surprised it takes a little time.</p><p></p><p>(Oh, and, as an aside, tokens are "per encounter" so you probably spend 'em about as fast as you can get them, meaning they're only a resource to track during combat, not after).</p><p></p><p>Remember - the spell and magic item rules are gone. GONE. Attacks of Opportunity have been greatly simplified. Stunts and skill challenges both use very simple d20-based mechanics.</p><p></p><p>I dunno, it just doesn't sound like that much extra to me. On the other hand, I LIKE combat scenes, so anything to make combat cooler is cool with me. Of course, I'm still gonna order an <em>Iron Heroes Battlebox</em> from Fiery Dragon... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2443660, member: 32164"] Well, I'm out of town the first part of next week but I pre-ordered [i]Iron Heroes[/i] thru Amazon. So it should arrive about when I get back home. This game looks like a lot of fun to me. I've always wanted mechanically distinct options for fighter types to encourage them to pull off maneuvers more complicated than "I whack him." Kevin (Piratecat) was playtesting this game and he called it "heroic asskicking" in the Conan mode. Tokens sound like something extra to manage, but if they allow the PCs to have cool options that aren't constrained by some wonky "X uses/day" mechanic, I'm all for them. The playtesters haven't had anything but good things to say about 'em, so I bet they play a lot easier than initial impressions might suggest. I think you may be reading into this a little. BlackMoria didn't say "[i]Iron Heroes[/i] takes as long to master as D&D." He said your first several combats will take longer than D&D as you learn the new rules. Personally, I'd gauge "first several" to mean 7-10. In other words, there's a learning curve as you master tokens, "combat stunts," and a few other new rules. Of course, as I understand the game, once you've mastered those, that's it. Characters don't seem to get any "brand new abilities" (like spells with totally different mechanics) at high levels. Rather, from what we've seen, their high-level abilities are just extensions of their low-level ones that use the same basic mechanic. Ergo, no continuous learning curve. Not having to constantly learn new mechanics as you level up is HUGE! The archer class has 20 abilities it can trigger. That's it. The hunter has fewer than that. Even if all 10 classes averaged 20 (which I doubt!), that's still fewer special abilities to learn than there are wizard ([i]or[/i] cleric [i]or[/i] druid) spells in the PHB alone. And most of the abilities use familiar mechanics after the unfamiliar trigger (e.g. [i]Deadly Shot[/i] - spend 2 tokens to add 1/2 your dex bonus to damage on one attack). Another example is that many of the high-level ones build off the low-level ones (i.e. [i]Improved Deadly Shot[/i] - spend 2 tokens to add your dex bonus to damage on all your attacks this round). That doesn't seem like it'll take terribly long to learn - but I'm not surprised it takes a little time. (Oh, and, as an aside, tokens are "per encounter" so you probably spend 'em about as fast as you can get them, meaning they're only a resource to track during combat, not after). Remember - the spell and magic item rules are gone. GONE. Attacks of Opportunity have been greatly simplified. Stunts and skill challenges both use very simple d20-based mechanics. I dunno, it just doesn't sound like that much extra to me. On the other hand, I LIKE combat scenes, so anything to make combat cooler is cool with me. Of course, I'm still gonna order an [i]Iron Heroes Battlebox[/i] from Fiery Dragon... :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are everyones thoughts on Iron Heroes?
Top