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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="Dragonblade" data-source="post: 2443952" data-attributes="member: 2804"><p>I am interested in Iron Heroes but have some concerns.</p><p></p><p>How does it play with standard D&D? For example, Iron Heroes is all about building the abilities that you would otherwise get from magic items into the classes. Thats fine and good but can I play regular D&D characters alongside Iron Heroes characters? That is the most important question.</p><p></p><p>Since IH classes are built with extra abilities to compensate for the lack of magic items, what happens when you toss in IH PCs into a standard D&D game that offers lots of magic items? Do the IH characters now get their special abilities PLUS magic items and thus far outstrip a PHB PC? That won't really work for me.</p><p></p><p>I'd like to be able to offer IH classes alongside core classes with no considerations or conversions required. Also I don't mind resource management, but I hate resource management that spoils the suspension of disbelief.</p><p></p><p>For example, the fact that a paladin can only smite X times per day really drives me freaking insane!!!!!!!!!</p><p></p><p>"Sorry, my faithful servant, I know you really need to smite that lich, but you have already used up your daily allotment of smites for the day." Seriously, who has ever heard of that scene in ANY fantasy novel ever?????? Game mechanics should never trump imaginative storytelling.</p><p></p><p>I hope (but doubt) that IH addresses this issue and provides a resource management system that is balanced but also translates effectively from how it plays on the game table to my imagination without ruining my suspension of disbelief. In other words, I would prefer no X times per day abilities. They should just be banned outright from all of d20.</p><p></p><p>And finally, my last concern is, can you run IH as a DM and effectively challenge a party of IH PCs without pulling your hair out trying to manage resources for multiple NPC opponents? Heck, this is something that even standard D&D needs.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2443952, member: 2804"] I am interested in Iron Heroes but have some concerns. How does it play with standard D&D? For example, Iron Heroes is all about building the abilities that you would otherwise get from magic items into the classes. Thats fine and good but can I play regular D&D characters alongside Iron Heroes characters? That is the most important question. Since IH classes are built with extra abilities to compensate for the lack of magic items, what happens when you toss in IH PCs into a standard D&D game that offers lots of magic items? Do the IH characters now get their special abilities PLUS magic items and thus far outstrip a PHB PC? That won't really work for me. I'd like to be able to offer IH classes alongside core classes with no considerations or conversions required. Also I don't mind resource management, but I hate resource management that spoils the suspension of disbelief. For example, the fact that a paladin can only smite X times per day really drives me freaking insane!!!!!!!!! "Sorry, my faithful servant, I know you really need to smite that lich, but you have already used up your daily allotment of smites for the day." Seriously, who has ever heard of that scene in ANY fantasy novel ever?????? Game mechanics should never trump imaginative storytelling. I hope (but doubt) that IH addresses this issue and provides a resource management system that is balanced but also translates effectively from how it plays on the game table to my imagination without ruining my suspension of disbelief. In other words, I would prefer no X times per day abilities. They should just be banned outright from all of d20. And finally, my last concern is, can you run IH as a DM and effectively challenge a party of IH PCs without pulling your hair out trying to manage resources for multiple NPC opponents? Heck, this is something that even standard D&D needs. [/QUOTE]
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