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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="ThirdWizard" data-source="post: 2443998" data-attributes="member: 12037"><p>All sources point to yes, mostly. An IH PC of a certain level should be equal in power to a D&D PC of that same level. Certain things will have to be converted, however, from what I understand from reading the very long IH thread and keeping up with the articles. Whether this is true or not is yet to be seen, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>If they get magic items, they'll be way too powerful. </p><p></p><p></p><p></p><p>I can't think of any X times/day abilities in IH from what I've read online. If they're in it, they're rare. Normally you use tokens to use special abilities, and tokens are reset every encounter. Spellcasting has been very tightly sealed, and we know almost nothing about the arcanist, the spellcaster of IH. Whether they work on a spells/day basis is still unknown.</p><p></p><p></p><p></p><p>One of the big things IH promises is drastically reduced workload for the DM. This is in prep-work and in game work (in IH terms at least, since NPCs don't use tokens). Big claims have been made on creating high level NPCs in very little time.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2443998, member: 12037"] All sources point to yes, mostly. An IH PC of a certain level should be equal in power to a D&D PC of that same level. Certain things will have to be converted, however, from what I understand from reading the very long IH thread and keeping up with the articles. Whether this is true or not is yet to be seen, of course. ;) If they get magic items, they'll be way too powerful. I can't think of any X times/day abilities in IH from what I've read online. If they're in it, they're rare. Normally you use tokens to use special abilities, and tokens are reset every encounter. Spellcasting has been very tightly sealed, and we know almost nothing about the arcanist, the spellcaster of IH. Whether they work on a spells/day basis is still unknown. One of the big things IH promises is drastically reduced workload for the DM. This is in prep-work and in game work (in IH terms at least, since NPCs don't use tokens). Big claims have been made on creating high level NPCs in very little time. [/QUOTE]
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